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Principles of Object Oriented Programming

Principles of Object Oriented Programming. Practical session 2 – part B. 8-Queens Puzzle. Basic Rules. The board: a matrix of size N X N. In standard chess: N = 8. The queen - moves horizontally, vertically, or diagonally. Can attack any piece on its way.

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Principles of Object Oriented Programming

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  1. Principles of Object Oriented Programming Practical session 2 – part B

  2. 8-Queens Puzzle

  3. Basic Rules • The board: a matrix of size N X N. • In standard chess: N = 8. • The queen - moves horizontally, vertically, or diagonally. • Can attack anypiece on its way. • Two queens threaten each other if they are on the same vertical, horizontal, or diagonal line.

  4. 8-Queens puzzle Place 8 queens on the board such that no two queens are threatening each other.

  5. 8-Queens puzzle Place 8 queens on the board such that no two queens are threatening each other.

  6. Non-OOP (recursive) solution

  7. Place a queen at a non-threatened cell.

  8. Place a queen at a non-threatened cell.

  9. Place a queen at a non-threatened cell.

  10. Place a queen at a non-threatened cell.

  11. Place a queen at a non-threatened cell.

  12. Place a queen at a non-threatened cell.

  13. Place a queen at a non-threatened cell.

  14. Place a queen at a non-threatened cell.

  15. Backtrack.

  16. Backtrack.

  17. Place a queen at a non-threatened cell.

  18. Place a queen at a non-threatened cell.

  19. Place a queen at a non-threatened cell. Backtrack…

  20. publicstaticvoid main(String args[]){ finalint N = 8; int [][] board = newint[N][N]; init(board); solve(board,N); } publicstaticboolean solve(int [][] board, int cnt){ if (cnt == 0){ print(board); returntrue; } boolean solved = false; if (cnt > 0 && !solved){ for (int i = 0; i < board.length && !solved; i++) for (int j =0; j < board[i].length && !solved; j++) if (board[i][j] == FREE){ //FREE – a constant, equals 0 int [][] newBoard = cloneBoard(board); newBoard[i][j] = QUEEN; // QUEEN - a constant, equals 1 threaten(newBoard,i,j); solved = solve(newBoard, cnt - 1); } } return solved; }

  21. publicstaticvoid threaten(int [][] board, int i, int j){ for (int x = 0; x < board[i].length; x++){ if (board[i][x] == FREE) board[i][x] = THREAT; // const. eq. 2 } for (int y = 0; y < board.length; y++ ){ if (board[y][j] == FREE) board[y][j] = THREAT; } int ltx,lty, rtx,rty, lbx,lby, rbx, rby; ltx = rtx = lbx = rbx = i; lty = rty = lby = rby = j; for (int z = 0; z < board.length; z++){ if (board[ltx][lty] == FREE) board[ltx][lty] = THREAT; if (board[rtx][rty] == FREE) board[rtx][rty] = THREAT; if (board[lbx][lby] == FREE) board[lbx][lby] = THREAT; if (board[rbx][rby] == FREE) board[rbx][rby] = THREAT;

  22. publicstaticvoid threaten(int [][] board, int i, int j){ for (int x = 0; x < board[i].length; x++){ if (board[i][x] == FREE) board[i][x] = THREAT; // const. eq. 2 } for (int y = 0; y < board.length; y++ ){ if (board[y][j] == FREE) board[y][j] = THREAT; } int ltx,lty, rtx,rty, lbx,lby, rbx, rby; ltx = rtx = lbx = rbx = i; lty = rty = lby = rby = j; for (int z = 0; z < board.length; z++){ if (board[ltx][lty] == FREE) board[ltx][lty] = THREAT; if (board[rtx][rty] == FREE) board[rtx][rty] = THREAT; if (board[lbx][lby] == FREE) board[lbx][lby] = THREAT; if (board[rbx][rby] == FREE) board[rbx][rby] = THREAT; if (ltx >0 && lty >0){ ltx--; lty--; } if (rbx < board.length - 1 && rby < board.length - 1 ){ rbx++; rby++; } if (rtx < board.length -1 && rty > 0){ rtx++; rty--; } if (lbx > 0 && lby < board.length - 1){ lbx--; lby++; } } //end of for } // end of function threaten

  23. OOP (also recursive) solution

  24. Main idea • Each queen is an autonomous agent! • Each queen has its own fixed column. • Queens are added to the board from left to right. • A queen tries to find a safe position in its column. • If no safe position is found, then the queen asks its left neighbor to advance to the next legal position. (In which no two neighbors threaten each other.)

  25. Queen class diagram Queen • row : int // current row number (changes) • column : int // column number (fixed) • Neighbor : Queen // neighbor to left (fixed) + findSolution // find acceptable solution for self and neighbors + advance // advance row and find next acceptable solution + canAttack // see whether a position can be attacked by self or neighbors

  26. Neighbor Queen class diagram Queen • row : int // current row number (changes) • column : int // column number (fixed) • Neighbor : Queen // neighbor to left (fixed) + findSolution // find acceptable solution for self and neighbors + advance // advance row and find next acceptable solution + canAttack // see whether a position can be attacked by self or neighbors

  27. A queen places itself at a safe position in its column.

  28. A queen places itself at a safe position in its column.

  29. A queen places itself at a safe position in its column.

  30. A queen places itself at a safe position in its column.

  31. A queen places itself at a safe position in its column.

  32. No safe position for queen 6 at column 6. Asks neighbor (queen 5) to change position.

  33. No safe position for queen 6 at column 6. Asks neighbor (queen 5) to change position.

  34. Queen 5 is at the last row. Asks neighbor (queen 4) to change position.

  35. A queen places itself at a safe position in its column.

  36. A queen places itself at a safe position in its column.

  37. A queen places itself at a safe position in its column.

  38. A queen places itself at a safe position in its column.

  39. No safe position for queen 8 at column 8. Proceed the search in a similar way…

  40. public class Queen{ … public Queen (int column, Queen neighbor) { this.row = 1; this.column = column; this.neighbor = neighbor; } ….. public static void main(String args[]){ Queen lastQueen = null; for (int i = 1; i <= N; i++) { \\ N equals 8 lastQueen = new Queen(i, lastQueen); lastQueen.findSolution(); }

  41. public boolean findSolution() { while (this.neighbor != null && this.neighbor.canAttack(this.row, this.column)){ boolean advanced = this.advance(); if (!advanced) return false; } return true; }

  42. private boolean canAttack(int testRow, int testColumn) { int columnDifference = testColumn – this.column; if ((this.row == testRow) || // Same row (this.row + columnDifference == testRow) || // Diagonal down (this.row - columnDifference == testRow)) // Diagonal up return true; if (this.neighbor != null) return neighbor.canAttack(testRow, testColumn); return false; }

  43. public boolean advance() { if (this.row < N) { \\ N equals 8 this.row++; return this.findSolution(); { else if (this.neighbor != null) { boolean advanced = this.neighbor.advance()); if (!advanced) return false; this.row = 1; return this.findSolution(); { else return false; }

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