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FAST TCP

FAST TCP. Speaker: Ray Veune: Room 1026 Date: 25 th October, 2003 Time: 10:00am. Motivation. Demand for ultrascale networking HENP (High Energy and Nuclear Physics) Data volumes of tens of Petabytes (10 15 ) to Exabytes (10 18 ) Require Terabit/sec (10 15 bit/sec or 1000Gbit/sec)

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FAST TCP

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  1. FAST TCP Speaker: Ray Veune: Room 1026 Date: 25th October, 2003 Time: 10:00am

  2. Motivation • Demand for ultrascale networking • HENP (High Energy and Nuclear Physics) • Data volumes of tens of Petabytes (1015) to Exabytes (1018) • Require Terabit/sec (1015 bit/sec or 1000Gbit/sec) • Scalability problem of TCP • Losses must be extremely rare • TCP must induce loss • Underutilization and oscillation

  3. Scalability problem of TCP extremely loss packet loss possibility • Rate = 1.3 * MTU / (RTT * sqrt(Loss)) • MTU = 1500bytes, RTT = 10ms

  4. Scalability problem of TCP inevitable packet loss • TCP needs to create losses • Single bit network feedback signal

  5. Scalability problem of TCP Underutilization and oscillation • AIMD (1, 0.5) • At large window size (in excess of 10,000 pkts): • Halving window on loss event is too drastic • Increasing window by one packet per RTT is too conservative

  6. FAST TCPAchievement • CERN (European Organization for Nuclear Research) sent 1.1 Terabytes of data at 5.44 Gbps • Full-length DVD film in 7 seconds !!

  7. FAST TCP • Flow based vs Packet based • Network delay vs Packet loss • TCP-Vegas vs TCP-Reno • Stabilized Vegas

  8. TCP VegasTechniques • New Retransmission Mechanism • Congestion Avoidance Mechanism • Modified Slow-Start Mechanism

  9. TCP VegasNew Retransmission Mechanism • Timeout • n duplicate ACKs

  10. TCP VegasNew Retransmission Mechanism • Check time record for the first duplicate packet • non-duplicate ACKs first or second after retransmission • Catch other segment lost previous to retransmission

  11. Source Router Dest. TCP VegasCongestion Avoidance Mechanism • Detect network delay by monitoring RTT • BaseRTT and ActualRTT

  12. Diff α β TCP VegasCongestion Avoidance Mechanism • Expected = WindowSize / BaseRTT • Diff = Expected - Actual • Diff >> 0, decrease sending rate • Diff = 0, increase sending rate • α< Diff < β

  13. TCP VegasCongestion Avoidance Mechanism • Extra buffers occupied • BaseRTT: 100ms, segment size: 1KB Expected = WindowSize / BaseRTT α = 30KB/s, β=60KB/s α=> 30KBps * 100ms / 1KB = 3 β=> 60KBps * 100ms / 1KB = 6

  14. TCP VegasCongestion Avoidance Mechanism • α=β • Diff <α • increase one segment per RTT • Diff =α • no change in windows size • Diff >α • decrease one segment per RTT

  15. TCP VegasSlow-Start Mechanism • TCP-reno • Send two segment for each ACK received • Exponential growth every RTT • TCP-Vegas • Exponential growth every alternative RTT • γthreshold • Diff >γ • Changes from slow-start mode to linear I/D mode

  16. Stability of TCP Vegas Network model • Set of L links with finite capacities c • c = (cl , l  L) • N sources indexed by r • Each source r uses a set of link defined by the LN routing matrix Rlr = { • if source r uses link l • 0 otherwise

  17. lr lr Stability of TCP VegasNetwork model • For each link l, the congestion measure pl(t) is call price • For each source r, it maintains a rate xr(t) in packets/sec • Equilibrium forward delay from source r to link l :  • Equilibrium backward delay from link l to source r : 

  18. lr lr Stability of TCP VegasNetwork model • Aggregate price source r observes in its path • qr(t) =  Rlr pl (t -  ) • Aggregate source rate link l observes • yl(t) =  Rlr xr(t -  ) x1(t) p1(t) p3(t) p4(t) x2(t) p2(t) l r

  19. lr lr Stability of TCP VegasNetwork model • Tr denote equilibrium RTT  +  = Tr,  l  L • Dynamical system of TCP Vegas pl (t) = ( yl ( t ) –cl ) / clif pl (t) > 0 ( yl ( t ) –cl ) / cl )+if pl (t) = 0 xr (t) = 1/Tr2(t) sgn( 1 –xr(t)qr(t) / rdr ) Tr (t) = dr + qr( t ) Where sgn(z) = 1 if z > 0, -1 if z < 0 and 0 if z = 0 (z)+ = max { 0 , z }

  20. Stability of TCP Vegas Approximate model • xr (t) = 1/Tr2(t) sgn( 1 –xr(t)qr(t) / rdr ) • sgn(z)  2/ tan-1 (z) •    • xr (t) = (2/Tr2(t))tan-1(1 –xr(t)qr(t) / rdr )

  21. Stability of TCP Vegas Approximate model • In equilibrium, the source rate xr* and aggregate price qr* satisfy xr* qr*= r dr

  22. Stability of TCP Vegas Theorem 1 • Suppose for all r, k0Tr maxrTr for some k0. • Let M be an upper bound on the number of links in the path of any source, M  maxrlRlr. • The Vegas model is locally asymptotically stable around the equilibrium point (xr* , yl* , pl* , qr* ) if maxr xr*Tr sinc  (ň / xr*Tr ) <  / Mk02 • ň = 2/ • Let (a) be the unique solution in ( 0, /2) of  tan = a as a strictly increasing function of a • sinc = sin /

  23. Stability of TCP Vegas Theorem 1 • maxr xr*Tr sinc  (ň / xr*Tr ) <  / Mk02 • () is strictly increasing • sinc() is strictly decreasing • LHS is strictly increasing in windows size xr* Tr • Theorem 1: Stability condition impose a limit on max windows size

  24. qr* /Tr minr > Mk02 ň . sinc  ( ) qr*  Tr Stability of TCP Vegas Corollary 2 • maxr xr*Tr sinc  (ň / xr*Tr ) <  / Mk02 • All source has the same target queue length, r dr = for all r • Corollary 2: LHS is strictly increasing in qr* / Tr , implying a lower bound on queueing delay

  25. Stability of TCP Vegas Corollary 3 • Since () <  / 2, sinc () > 2 / , k0  1 • Corollary 3: minrqr* / Tr > 2M /  • If M 2, then RHS bigger than 1, since Tr = dr + qr* • M = 1 • The stability condition cannot be satisfied if a source has more than one link • Sufficient in multilink case • Necessary and sufficient in single-link-homogeneous-source case

  26. Stability of TCP Vegas Single link with homogeneous source • A single link of capacity c, • Shared by N homogeneous source, • with round trip propagation delay d

  27. Stability of TCP Vegas Single link with homogeneous source • From corollary 3: qr* / Tr > 2 /  for all r • Tr / qr*< /2, since Tr = d + qr* • d / qr* < (/2 – 1) => d < (/2 – 1) qr* • Since qr* =  /xr* => ( N)/c • cd < (/2 – 1)  N • Conclusion: bandwidth delay product should be small

  28. Stabilized Vegas • xr (t) = (2/Tr2(t))tan-1(1 –xr(t)qr(t) / rdr ) • xr (t) = (w/Tr2(t))tan-1r(t)(1 –xr(t)qr(t)/rdr -r(t) qr(t)) • 1 –xr( t ) qr( t ) /r dr • 1 –xr( t ) qr( t ) /r dr -r( t ) qr( t ) • r( t ) = (1 / ) (Tr( t ) / qr( t ) ) • r( t ) = (  / w ) (xr( t ) Tr( t ) )

  29. Stabilized Vegas • The gain r( t ) serves as a normalization to qr( t ) • Additional differential term r( t ) qr( t ) anticipates the future of qr( t ) • Without: xr( t ) will increase if xr(t)qr(t)< rdr • Even xr(t)qr(t)/rdr is small, xr( t ) may decrease if prices are rapidly growing

  30.  2 + 2a2 cd < ( - 1 ) N   2 + a2 Stabilized Vegas • Stability condition for stabilized Vegas where  = tan-1( (2)/(1-) ) • Stabilized Vegas can choose a small ( a>0, (0,1) ) such that RHS can be larger for better stability of the original Vegas cd < (/2 – 1)  N

  31. Simulation Results One-on-One (300KB and 1MB) Transfers c = 200KB/s 50ms delay

  32. Simulation Results •  = 20 • N = 100 flows • Fixed packet size of 1KB • FIFO /w Droptail, queue capacity = 20000 • ( a ,  ) = ( 0.5 , 0.015 )

  33. Simulation Resultsc = 100 pkts/s and d = 10ms

  34. Simulation Resultsc = 1000 pkts/s and d = 10ms

  35. Simulation Resultsc = 100 pkts/s and d = 100ms

  36. Simulation Results

  37. Experimental Results • FAST TCP was first demonstrated publicly in during the SuperComputing Conference (SC2002) in Baltimore, MD, in November 16–22 2002 • Caltech-SLAC research team • CERN • DataTAG • StarLight • TeraGrid • Cisco • Level(3).

  38. Experimental Results

  39. Experimental ResultsThroughput and utilization • SC2002 FAST experimental result • Current TCP implementation in Linux v2.4.18 on Jan 27-28, 2003

  40. FAST TCPConclusion • Problem of current TCP • Equilibrium • Dynamic problem • FAST TCP • Equation-based control with queuing delay • TCP Vegas • Stabilized Vegas

  41. Q&A

  42. Thank you

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