240 likes | 396 Views
e-Safety for Parents and Carers. Many internet enabled devices. e.g. Computers Mobile Phones PDAs, XDAs, etc Games machines. NOT possible to control by blocking - can be accessed anywhere!. Why is it important?. Devices easily accessible to most people
E N D
Many internet enabled devices e.g. Computers Mobile Phones PDAs, XDAs, etc Games machines NOT possible to control by blocking - can be accessed anywhere!
Why is it important? • Devices easily accessible to most people • Everyone has access to unfiltered internet (e.g. home, libraries, WiFi hotspots) • Cannot always trace individuals
You have a key role in creating a safe ICT environment by promoting eSafety at home, reinforcing the messages from school.
Web 2.0 Virtual Worlds Social Networking Games Sites Learning Platforms Music Download sites Blogs Video Broadcasting Chat Rooms Podcasting
Challenges Young People • Like to post images and reveal some information about themselves • Want lots of ‘friends’ • Talk about their peers – can be hostile • Use inappropriate nicknames • Express insecurities and fantasies • Trick others to make silly, embarrassing, dangerous acts with video or webcam
Reducing the risks • Onlyenter non-sensitive information about yourself • First name or nickname • Walsall as an address • Never give phone numbers, financial info, etc • Check the settings: • Make sure you’re not sharing your profile (personal information) with all other people
Reducing the risks • People: • Be wary of those you have not met in real life (they may not be who they say they are) • of contacts of contacts (or friends of friends) • Pictures etc: • When you post or allow access you no longer control them • anything posted is visible to others at any time! • Only send pictures to someone you know & trust • In practice anything posted on the internet will be there for ever.
Home and Family Guidelines • Agree family guidelines and rules. • Discuss online safety regularly. • Keep virus and firewall software up to-date • Enable Browser ‘safe search’. • Learn together about new technologies and enjoy • Monitor time spent on the internet • View the ‘History’ or purchase filtering software. • Have proportionate responses to problems. • Your child may not tell you about a problem if they feel their access to the technologies will be restricted.
Remember … We are all inquisitive beings, children more than most. They are more likely to try things out of curiosity, or that they don’t understand. If you wouldn’t do it in real life, don’t do it online!
Social Networks & Virtual Worlds These are online social networks of people who have common interests. Used by millions of people everyday. Examples are: Facebook, Myspace, Bebo, Habo Hotel, Club Penguin, Second Life. Habbo Hotel is supposed to be for the 13 to 19 age range. However, the average age is 8!
Second Life • Is an Internet-based virtual world • In Second Life: • There are about 15 million members • On average about 40,000 residents were logged on at any particular moment. • Residents can explore, meet other Residents, socialize, participate in individual and group activities, have virtual sex, create and trade virtual property and services with each other.
Second Life • Joining Second Life is free, but registration of "payment information" (i.e. a credit card) is needed in order to own land, or access the support portal and online forums. • Second Life's virtual currency is the Linden Dollar (L$). Real world money can be exchanged into L$. • On average over $300,000 is converted into L$ each day and spent in Second Life.
How to stay safe on a social networking site • Only enter non-sensitive information about yourself. • Check the settings, make sure your profile is not shared with other members. • Be wary about the pictures you post, or let others see. • Be wary of people you have not met in real life, or are contacts of contacts! • Remember: any comments posted are visible to other members at any time.