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MS2. Progress. This is the sculpt from mudbox . Just basicly blocking in the shapes .
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MS2 Progress
This is the sculpt from mudbox. Just basiclyblocking in the shapes .
I did a very simple base in maya. Imported the baseintomudbox and reshaped it. Imported back to maya and retopo it. And here’sanotheruppdate of the new mesh with improvededge flow.
The original footage is tracked and I havenowbegun testing of distance fog. On the picturebelow you can se the result. I haverenderedout an 32bit .exrZdepth pass from maya and used it to fakedistance fog in nuke.