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Lecture 11. Flash Build Flash Website with Animated Navigation Structure Decide on Overall Navigation Layout, Import Images & Organize Assets Create Animations for Navigation Buttons Create "UP" Buttons Create "Down" Buttons Make Button Instance Interactive
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Lecture 11 • Flash • Build Flash Website with Animated Navigation Structure • Decide on Overall Navigation Layout, Import Images & Organize Assets • Create Animations for Navigation Buttons • Create "UP" Buttons • Create "Down" Buttons • Make Button Instance Interactive • Create Scenes and Swap in “Down” Button
Step 0 – Download files, Launch Flash, Create Document • Create folder “mp11” in “My Documents” folder • Download Files (select zip file & extract into “mp11”) • http://scils.rutgers.edu/~aspoerri/Teaching/MPOnline/Lectures/Lecture11/stepbystep/ • Launch Flash • Start > Macromedia > Flash • Create Flash Document and Set its Properties • File > New • Modify > Document or use Property Inspector • Frame Rate = 12 Dimensions = 640 x 480 Background color = White 800 x 600 • Using Grid, Rulers and Guides • Rulers View > Rulers • Guides • View > Guides > Show Guides
Step 1 – Overall Navigation Layout and Organize Assets • Decide on Overall Navigation Layout • 1) Create layers for "background", "navigation", "stage" ... • 2) Create Guides for Navigation Text and Images • Import Images for Navigation • 1) Resize to fit allocated space (or "create to spec" in image editing program). • 2) Convert images into Graphic Symbols. • Organize Assets • 1) Open "Library" window. • 2) Click on "Folder" icon to create folders for "Images", "Buttons" ...
Step 2 – Create Animations for Navigation Buttons • 1) Create "Movie" symbol using "Insert > New Symbol". • 2) Drag "Graphic Symbol“ onto Stage of Animation (creates instance) • 3) Add keyframes. • 4) For each keyframe, apply effects(select instance on stage to apply Alpha effect). • 5) Animate by applying "tweening" • 6) Select last keyframe, open "Actions" window (can use Right-Click) and type "stop ();" (so that the animation does loop). • Make sure "Frame" is selected by checking "Actions for ..." the heading in top left corner.
Step 3 – Create "UP" Buttons • 1) Insert "Button" symbol. • 2) Create layers and guides for text and animation. • 3) "UP" state - create text (and possibly background shape) • 4) "OVER" state - insert keyframe, modify text, add animation. • 5) "DOWN state - insert (empty) keyframe, modify text and add static graphic by selecting animation and using "Swap" in the Property Inspector; want graphic to line up with end state of animation. • 6) "HIT" state - define "hotspot" for button (in addition to shapes in other states).
Step 4 – Create "Down" Buttons • Use "Duplicate Symbol" to Create Buttons • 1) Select "Button" symbol, Right-Click, select "Duplicate" and name it. • 2) Replace text in the keyframes for the different states. • 3) Use "Swap" to replace animation and position appropriately. • Create "Down" Buttons • 1) Use "Duplicate Symbol" to create "Down" button and name it. • 2) Update states: "down" and "up" become identical (use "Copy Frames" and extra layer for swapping if needed). • 3) "Over" should also contain static image as in "Up" state and the same text color as in "Up" state.
Step 5 – Make Button Instance Interactive • Open "Scene" Window • 1) "Scene 1" - name it "Bilbao". • Make Button Instance Interactive • 1) Select instance of button in "Scene 1" and name it • 2) Open "Action" window. • 3) Press "+" and then select action to be triggered: • Global Functions > Timeline Control • 6) Select "gotoAndStop" and for scene select "Bilbao". • Action associated with button is: • on (release) { • gotoAndStop ("Bilbao", 1); • }
Step 6 – Make Button Instance Interactive (cont.) • Select ActionScript for "Bilbao" Button • 1) Select instance of "Bilbao" button and open Actions Window • 2) Select ActionScript and copy it • Select Button Instance • 1) Select instance of button (and name it). • 2) Open "Action" window • 3) Paste ActionScript. • 4) Modify "gotoAndStop ("Bilbao", 1) so that another scene (to be created) is referenced, such as "Gehry", "Meret" or "Dance". • Action associated with button is: • on (release) { • gotoAndStop ("SceneName", 1); • }
Step 7 – Create Scenes and Swap in “Down” Button • Create "actions" Layer • 1) Insert layer called "actions". • 2) Select first keyframe and open "Actions" window. • 3) Type "stop ();". • Open "Scene" Window to Duplicate Scenes • 1) Open "Scene" window. • 2) Click the "Duplicate Scene" icon in the bottom right. • 3) Name the duplicate consistent with scenes referenced in the ActionScripts associated with the different buttons. • Insert "Down" Button for Each Scene • 1) Select button related to selected scene. • 2) Use "Swap" in Property Inspector and select "Down" button.
Recap – How to create Animated & Interactive Button • 4. Button UP = BUTTON Symbol • OVER State 3. Animation = MOVIE Symbol 2. Bitmap Symbol = GRAPHIC Symbol • Import Bitmap • To Change Alpha Select Instance of Symbol • Animation Stops Add “stop ()” to last keyframe • Navigation • Select instance of Button and attach ActionScript • Save Time Use “Duplicate” and Modify