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The ID-StudioLab 2000-2005

The ID-StudioLab 2000-2005. Gert Pasman ID-StudioLab Faculty of Industrial Design Engineering Delft University of Technology g.pasman@io.tudelft.nl. ID-StudioLab. Design research community Started in 1999 Knowledge on products, people, technology and context

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The ID-StudioLab 2000-2005

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  1. The ID-StudioLab 2000-2005 Gert Pasman ID-StudioLab Faculty of Industrial Design Engineering Delft University of Technology g.pasman@io.tudelft.nl

  2. ID-StudioLab • Design research community • Started in 1999 • Knowledge on products, people, technology and context • Supporting designers in creating conditions for meaningful product experiences • Multidisciplinary, 25-35 people

  3. Research approach • Merger of design and research-driven ways of working • Research though Design • Human-centered, exploring the full user experience • Prototypes rich in aesthetic and experiential quality • Designers as users, users as designers

  4. Organisation • Mix of disciplines, experiences and skills • Design studio atmosphere • Technical facility for hard-and software prototypes • Dedicated research labs • Workshops, lectures, lunches etc. • Website • studiolab.io.tudelft.nl

  5. Designing for the Senses • Enriching human-product interaction by broadening the sensorial scope of interaction • Projects • Aesthetics of Thouch • Sensory Dominance • Surprise in Product Design • Product Sound Design

  6. Design and Emotion • Human-product interaction contributing to emotional experiences • Projects • Designing Emotions • Emotionally Intelligent Products • Embodiment in the Experience of Design

  7. Intelligence in Products • Facilitating human-product interaction through (embedded) intelligence • Projects • Affective Tangible Interaction • Pleasurable Multimodal Interfaces • Collaborative Consumer Products

  8. Inspiration Engineering • Tools and techniques for designers in the early phases of design • Projects • Designing with Precedents • Communicating User Experience • Designers’ Collections of Visual Material

  9. Designers’ Collections of Visual Material • Seperate physical and digital collections of visual material • Contextual interviews at design agencies • Mindmapping sessions with designers • Early prototyping

  10. The Cabinet • Merging physical and digital collections of visual material • Combination of dedicated hard- and software • Tested for one month at three design agencies

  11. Reflection • Informal forum allows for easy transfer of knowledge • Design atmosphere supports creativity • Building of and “living with” working prototypes is very valuable • Open environment generates considerable ‘noise’ • Informal structure makes management difficult

  12. Future developments • Further integration of disciplines and skills • Increased internal and external communication through the website • Formalizing the structure of the ID-StudioLab ?

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