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USING VIRTUAL WORLDS IN LANGUAGE LEARNING. Heidi Rontu, D. Phil., Director Taija Swanström, Coordinator in Swedish Language Aalto University, Finland. What is a Virtual World? - Second Life as an example. 3D world where you move around with an avatar
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USING VIRTUAL WORLDS IN LANGUAGE LEARNING Heidi Rontu, D. Phil., Director Taija Swanström, Coordinator in Swedish Language Aalto University, Finland
What is a Virtual World?- Second Life as an example • 3D world where you move around with an avatar • Games, customer service, shops, culture, education etc. • Owned by Linden Lab, USA • Communication through chat or voice
The Use Virtual Worlds in the Teaching of Languages • Provides an authenticenvironment • Lowers the mentalthreshold for using the language • The use of an avatarprovides the students a safeplayground for using the language • Addsplayfulness to the learningprocess
National Language Context in Finland • Finland’sofficialbilingualism - 2 national languagesFinnish and Swedish • Swedishpopulation5,8% • Swedishpopulationmostlybilingual (cf. Finnishmonolingual) • Swedishpopulation in the Western and Southern parts of Finland
National Language Context in Finland • In highereducation • Mandatory for allFinnishstudents to show proficiency in the second national language at level B1 (minimum) • Level B1 • Proficiency as an independentlanguageuser • Elementaryproficiencywithinownarea of expertice
Challenges in the Teaching of Swedish • Lowproficiencylevel • Lowmotivation, attitudinalproblems • The on-goingpoliticaldebate in society • Contact to authenticlanguageenvironmentsscarse • Use of Swedishoftenlimited to the classroomenvironment
Second Life at Aalto University • Initiatedby a pilot of teachingSwedish for international students in cooperation with otheruniversities • Challenges • Lowlevel of technicalproficiencyamong international students • Access to properteachingfacilities in Second Life insufficient • No systematicacces to technicalsupport for teachers
Second Life at Aalto University • Nextstep: development of the use of Second Life in the teaching of Swedish for Finnishstudents • Aalto Universityprovidesproperinfrastructure for Second Life (Aalto archipelagoincludingLabLife) • Technical support and pedagogicalteamwork with anotherdepartment at the universitydoingresearch on the use of Second Life • Language supportfromSwedishspeakingstudents in translatingmaterials to Swedish
Second Life in practice • Different environments used: • Travelling in Second Life using chat • Role play in Aalto LabLife using voice • Test in a laboratory • The use of both speaking and writing • Simulation of real-life conversations
Research in the teaching project Researchgroup at the department of industrialproduction (Palomäki & Nordbäck 2011) • Researchquestions: • Studentsexperiences in using Second Life • The development of languageproficiency • Methods: • Studentquestionaire • Vocabularytest with a controlgroup (notusing Second Life)
Research in the teaching project The results • Studentexperienceoverallpositive • Learning experiencemorerelaxed, interactive and activating • Studentsmotivated to useforeignlanguagemorefreely and openly • Students’ ownreflection on theirimprovement in discussionskillspositive • Use of Second Life a positiveexperience; highlevel of willingness to useitagain • Proficiencylevelslightlybetterthan in the controlgroup
Teacher experiences • Technical support faced problems • Centrally managed IT environment • Access to continuous technical support when using Second Life with the students • Pedagogical support needs development • The planning of the use of multimodality in teaching • The implimentation of multimodality, e.g. virtaul learning environments • Time allocation for the planning and implementation phases
In Conclusion • When succesful the use of virtual learning environments is both fun and a great learning experience for the student and the teacher • A good tool for motivating the students and lowering attitudinal obstacles