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Formal Project Introduction. CSE 308. Traditional Learning Methods. Lecture – Listen model Mostly uni-directional Blackboard-Slides The Internet/Web course The course contract (i.e. syllabus) Teaching materials Assignments Project coordination. Where do we go from here?.
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Formal ProjectIntroduction CSE 308
Traditional Learning Methods • Lecture – Listen model • Mostly uni-directional • Blackboard-Slides • The Internet/Web course • The course contract (i.e. syllabus) • Teaching materials • Assignments • Project coordination
Where do we go from here? • Distance learning • Technology integrated learning • What does this mean? • Tutorials • Demonstrations • Interactive ways of relating material • Games • Problems • Verification • Customization by concept • Personal contact • Instructor resistance
The Process • Grant Proposal • Requirements Analysis • Document • Presentation • Agile Design & Implementation • Progress Reviews 1-5 • Final Project Presentation
Project Candidates • Must aim to satisfy one of 2 RFPs • NSF's Cyberlearning and Future Learning Technologies • SUNY's Innovation Instruction Technology Grants
NSF's Cyberlearning and Future Learning Technologies • Purpose: integrate opportunities offered by emerging technologies with advances in what is known about how people learn to advance three interconnected thrusts: • Innovation • Advancing understanding of how people learn in technology-rich learning environments • Promoting broad use and transferability of new genres
NSF: Innovation • Inventing and improving next-generation genres (types) of learning technologies • Identifying new means of using technology for fostering and assessing learning • Proposing new ways of integrating learning technologies with each other and into learning environments to foster and assess learning
Advancing understanding of how people learn in technology-rich learning environments • Enhancing understanding of how people learn and how to better foster and assess learning, especially in technology-rich learning environments that offer new opportunities for learning and through data collection and computational modeling of learners and groups of learners that can be done only in such environments
Promoting broad use and transferability of new genres • Extracting lessons from experiences with these technologies that can inform design and use of new genres across disciplines, populations, and learning environments • Advancing understanding of how to foster learning through effective use these new technologies and the environments they are integrated into.
NSF Bottom Line • Advance technologies that specifically focus on the experiences of learners
SUNY IITT RFP • Enhance teaching • Develop instructional talent • Support research • Extend learning environments
Enhance Teaching • Enhance teaching and learning by providing affordable, innovative, and flexible education in a full range of instructional formats
Develop Instructional Talent • Develop instructional talent by creating and supporting communities of practice across disciplines and institutions
Support Research • Support, monitor and embrace research on pedagogical practices to continually improve the instructional practices of SUNY faculty
Extend Learning • Extend teaching and learning environments to provide new avenues for development and delivery of collaborative content, courses, and programs in New York and across the globe through Open SUNY
Bottom Line • Does your project: • Solve customer pain • Help students • Help instructors • Help administrators • Do what? • learn/educate/help educate
My Expectations • Your Idea • solves customer pain • is original (to some extent) • Your Grant Proposal • is focused • is well-written • sells your idea well • sells your approach • Your Spec/Presentation • describes your app in very specific detail • renders your app in very specific detail • Your Implementation • is deployed • works • makes users happy