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3ds max fundamentals. interface primitives splines modifiers operation. interface. command panel hierarchy arrangement. interface. modify panel “wired” to objects and context sensitive modifiers from the list can be used to alter the geometry. interface.
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3ds max fundamentals interface primitives splines modifiers operation
interface • command panel • hierarchy arrangement
interface • modify panel • “wired” to objects and context sensitive • modifiers from the listcan be used to alter the geometry
interface • modifier “stack” is the history of the object sans transforms • the parameters for the box still existand are accessibleand editable
interface • context sensitive command structure • viewport control • viewport navigation
interface • the transform gizmo • context sensitive move, rotate, scale axis locks
primitives • these are primitives
primitives • these are primitives on modifiers
primitives • the boundaryrepresentation (the polygonalstructure) is ofutmost importance
splines • closed vs. open • spline sub-object modes
splines • vertex types • weld multiple verticesto achieve closure • position and shape
splines • extrude, loft, lathe
modeling • sub-object modes (topology) determines modifiers and operations and can even be directly sculpted