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MOBILE VIRTUAL REALITY SERVICE

MOBILE VIRTUAL REALITY SERVICE. Prepared By : Patel Viral & Ajay B halada. Index. Introduction Example of VRS System Requirement Problems Solution A Schematic view of VRS Functional Architecture Application example

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MOBILE VIRTUAL REALITY SERVICE

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  1. MOBILE VIRTUAL REALITY SERVICE Prepared By : Patel Viral & Ajay Bhalada

  2. Index • Introduction • Example of VRS System • Requirement • Problems • Solution • A Schematic view of VRS Functional • Architecture • Application example • References

  3. Introduction • A mobile virtual reality service (VRS) will make the presence • and presentation of the sounds and sights of an actual physical • environment virtually available everywhere in real time through • the use of mobile telecommunication devices and networks. • The VRS is the conversion of a physical system into its digital • representation in a three dimension (3D) multimedia format. • This paper addresses one aspect of the notion of bringing an • actual multimedia environment to its virtual presence • everywhere in real time

  4. Example • A virtual movie theaters where a user can view movies with • the same feel as being in a movie theater. • A virtual hospital operation room (OR) where a surgeon can • remotely perform an actual operation and/or provide training to • assistant surgeons and interns by showing and/or performing • actual procedures.

  5. Requirement • The development of real-time mobile 3D environments requires: • Super-high-speed data transmission rate capability for data • streaming. • Highly complex and sophisticated user equipment for • user access, and • An advanced signaling and controlling data network.

  6. Problems There are a few obstacles and bottlenecks to the realization of such VRS-capable systems. By limiting the VRS to sight and sound, it is meant to disclaim creation of any other aspects of an actual physical environment, for example, smell of a flower or taste of a food.

  7. Solution • The VRS realization scheme is built upon the development and availability of the following entities: • Actual physical environment (APE) • VRS user equipment (VUE) • VRS access system (VAS) and • VRS core system (VCS). • VRS Episodes

  8. A Schematic view of VRS Functional Architecture

  9. A VRS episode is defined as the real-time establishment of sights and sounds steaming communication between one or more VRS users and sites VRS EPISODES An actual physical environment (APE) is the real world environment ofthesubject to be presented (through sight and sound) to one or more VRS users or user equipment. Furthermore, it is the actual subject environment that is transmitted to and audio visually formed in a virtual environment. Actual Physical Environment

  10. VRS User Equipment VRS user terminal equipment (VUE) is the end-point device used by a userto transmit data on an APE and/or to receive data for establishing a VRS episode. It is a fix terrestrial or satellite radio access system that provides the mobile VUE with an access to the VRS. VRS Access System

  11. VRS Core System The VRS core system (VCS) is the controlling backbone network that, in conjunction with the VUE and VAS, manages the establishment of VRS episodes. The gateway entity (GWE) is a boundary functional entity with each VCS. Gateway Entry

  12. Application Example

  13. References • International Telecommunication Union-Telecommunication standardization Sector 9ITU-T), “long term vision network Aspects for system beyond IMT-2002” • 3rdGeneration partnership project, IP multimedia (IM) subsystem stage 2. • P.Mitra , M.Andrews, and R.de carvalho, Tripling wireless capacity, Bell labs news. • M .Grech,M.torabi,and M. Unmehopa , “service control architecture in the UMTS IP Multimedia core network subsystem”. • www.interscience.wiley.com • IEEE Journal 2000.

  14. Thank You

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