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LALYA GAYE. @ Ecology & 3D Design (Martin Racine) Department of Design & Computation Arts, Concordia University Montréal, Canada - 12 th Feb. 2008. OVERVIEW. Re-use of everyday physical artefacts in live electronic music and design for public space Recycling:
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LALYA GAYE @ Ecology & 3D Design (Martin Racine) Department of Design & Computation Arts, Concordia University Montréal, Canada - 12th Feb. 2008
OVERVIEW Re-use of everyday physical artefacts in live electronic music and design for public space Recycling: >> to avoid overloading the environment but even: >> what creative constraints and new opportunities sustainable / recycling thinking brings to design and art practices? Make use of the interesting properties of recycled everyday objects! Sound-art – design for public space – locative media
BACKGROUND • DIY, hacking, recycling, flea market, containers, vintage aesthetics • Using what is already there, what is available at hand. • Nicolas Bourillaud - Postproduction: “a recourse to already produced forms” “Artists today program forms more than they compose them: rather than transfigure a raw element (blank canvas, clay, etc), they remix available forms and make use of data.”
Recycling in Sound-art Electronic musicians re-using everyday objects as part of their custom-made music instruments: vegetables, office accessories, junk, discarded consumer electronics found in containers...
Recycling in Sound-art Vegetable Orchestra
Recycling in sound-art Vegetable Orchestra Viennese orchestra performing with instruments made of fresh vegetables Live acoustic concerts Audience offered vegetable soup at the end of the performance
Recycling in sound-art pepper trumpet leek violin cucumberphone aubergine clap
Recycling in sound-art 8TUNNEL2
Recycling in sound-art 8TUNNEL2 • Göteborg-based sound-art duo (Daniel Skoglund & Isak Eldh) • Home-made sound machines made of • junk found in containers • rotating switches • electrified carbon drawings • audio feedback loops through vegetables • Live improvisation
Recycling in sound-art KANTA HORIO
Recycling in sound-art KANTA HORIO Japanese sound-artist amplifying small sounds of actuated everyday objects Experimental electronic music with focus on physicality and poetics of everyday objects vs laptop “reading-your-email” syndrome
Recycling in sound-art KANTA HORIO Re-use and activation of office supplies, balloons... Space of randomness and improvisation: letting objects have their own life Qualities and acoustic properties of objects put in the centre Use of magnetic properties, size, weight, acoustic parameters, etc.
Kanta Horio - etherrubbish Kanta Horio -etherrubish
Recycling in sound-art MIDI SCRAPYARD CHALLENGE JONAH-BRUCKER COHEN & KATHERINE MORIWAKI
Recycling in sound-art MIDI SCRAPYARD CHALLENGE JONAH-BRUCKER COHEN & KATHERINE MORIWAKI “The Scrapyard Challenge Workshops are intensive workshops where participants build simple electronic projects (both digital and analog inputs) out of found or discarded "junk" (old electronics, clothing, furniture, outdated computer equipment, appliances, turntables, monitors, gadgets, etc..). ”
Recycling in sound-art MIDI SCRAPYARD CHALLENGE JONAH-BRUCKER COHEN & KATHERINE MORIWAKI Workshops for “(...) encouraging an open and collaborative space for creative ideas and hands-on prototyping”
Recycling in sound-art MIDI SCRAPYARD CHALLENGE JONAH-BRUCKER COHEN & KATHERINE MORIWAKI No electronic skills required: pre-assembled MIDI modules to connect to the junk Midi for sending both control and actuating signals Electrical contacts -> signal Continuous vs discrete connections
Recycling in sound-art MIDI SCRAPYARD CHALLENGE JONAH-BRUCKER COHEN & KATHERINE MORIWAKI With simple means and a bit of imagination, junk everyday objects can be animated, repurposed, augmented, given a new life. Giving a new electronic life to everyday objects.
Recycling in Sound-art • Re-use of everyday objects in sound-art: • giving new life to unanimated objects • new opportunities for artistic expression • physical properties of objects + layers of meaning attached to them
Design for public space Locative Media ADDING COMPUTATIONAL PROPERTIES TO URBAN SPACE UBIQUITOUS COMPUTING Mark Weiser’s vision (1991) • disappearing computer • everyday world literally used as interface “The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.” Technologies: • context awareness • embedded sensor networks • global positioning • wearable computing • augmented & mixed-reality • ad hoc and p2p user networks • etc
Design for public space Locative Media ADDING COMPUTATIONAL PROPERTIES TO URBAN SPACE LOCATIVE MEDIA Digital media with a sense of place, embedded into the real physical world Examples: • pervasive gaming (the world as game-board) • space annotation (media with specific position in space) • GPS drawing (city-wide drawings), etc mobile vs disposable vs embedded technologies
Design for public space Locative Media ADDING COMPUTATIONAL PROPERTIES TO URBAN SPACE Opportunities of deploying ubiquitous technology in public space (e.g. sensors & actuators) rich interactions • computing in the real world, where needed, “where the action is” • social layer of meaning Challenges in terms of sustainability • use of energy • use of material • producing waste
Design for public space Locative Media ADDING COMPUTATIONAL PROPERTIES TO URBAN SPACE Inspiration from sound-art? architecture? urban sports? graffiti? - Making use of properties and features urban space? - Adding new layers of meaning, ways of inhabiting space?
Design for public space paraSITE MICHAEL RAKOWITZ
Design for public space paraSITE MICHAEL RAKOWITZ Building ventilation systems are parasited to provide temporary inflatable shelters for homeless people
Design for public space paraSITE MICHAEL RAKOWITZ Parasating? Re-using existing features and properties of space and sources of energy in the environment: power, airflow, conductivity, etc.
Design for public space Locative Media ADDING COMPUTATIONAL PROPERTIES TO URBAN SPACE • >> Possible approaches for ubicomp & locative media • Parasiting: use of existing materials and sources of energy? • Adapting to and taking advantage of the features of space? • Deploying and packing up temporary and re-usable infrastructures?