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Pemrograman OpenGL Dasar

Pemrograman OpenGL Dasar. Materi 03 Grafik Komputer 1. The Programmer’s Interface. Programmer sees the graphics system through a software interface: the Application Programmer Interface (API). API Contents. Functions that specify what we need to form an image Objects Viewer

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Pemrograman OpenGL Dasar

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  1. Pemrograman OpenGL Dasar Materi 03 GrafikKomputer 1

  2. The Programmer’s Interface • Programmer sees the graphics system through a software interface: the Application Programmer Interface (API)

  3. API Contents • Functions that specify what we need to form an image • Objects • Viewer • Light Source(s) • Materials • Other information • Input from devices such as mouse and keyboard • Capabilities of system

  4. Object Specification • Most APIs support a limited set of primitives including • Points (0D object) • Line segments (1D objects) • Polygons (2D objects) • Some curves and surfaces • Quadrics • Parametric polynomials • All aredefined through locations in space or vertices

  5. OpenGL The success of GL lead to OpenGL (1992), a platform-independent API that was • Easy to use • Close enough to the hardware to get excellent performance • Focus on rendering • Omitted windowing and input to avoid window system dependencies

  6. OpenGL Libraries • OpenGL core library • OpenGL32 on Windows • GL on most unix/linux systems (libGL.a) • OpenGL Utility Library (GLU) • Provides functionality in OpenGL core but avoids having to rewrite code • Links with window system • GLX for X window systems • WGL for Windows • AGL for Macintosh

  7. GLUT • OpenGL Utility Toolkit (GLUT) • Provides functionality common to all window systems • Open a window • Get input from mouse and keyboard • Menus • Event-driven • Code is portable but GLUT lacks the functionality of a good toolkit for a specific platform • No slide bars

  8. Software Organization application program OpenGL Motif widget or similar GLUT GLX, AGLor WGL GLU GL X, Win32, Mac O/S software and/or hardware

  9. OpenGL function format function name dimensions glVertex3f(x,y,z) x,y,zare floats belongs to GL library glVertex3fv(p) pis a pointer to an array

  10. Example glBegin(GL_POLYGON) glVertex3f(0.0, 0.0, 0.0); glVertex3f(0.0, 1.0, 0.0); glVertex3f(0.0, 0.0, 1.0); glEnd( ); type of object location of vertex end of object definition

  11. OpenGL Primitives GL_POINTS GL_POLYGON GL_LINE_STRIP GL_LINES GL_LINE_LOOP GL_TRIANGLES GL_QUAD_STRIP GL_TRIANGLE_FAN GL_TRIANGLE_STRIP

  12. A Simple Program Generate a square on a solid background

  13. simple.c #include <GL/glut.h> void mydisplay(){ glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POLYGON); glVertex2f(-0.5, -0.5); glVertex2f(-0.5, 0.5); glVertex2f(0.5, 0.5); glVertex2f(0.5, -0.5); glEnd(); glFlush(); } int main(int argc, char** argv){ glutCreateWindow("simple"); glutDisplayFunc(mydisplay); glutMainLoop(); }

  14. OpenGL #defines • Most constants are defined in the include files gl.h, glu.h and glut.h • Note #include <GL/glut.h> should automatically include the others • Examples • glBegin(GL_POLYGON) • glClear(GL_COLOR_BUFFER_BIT) • include files also define OpenGL data types: GLfloat, GLdouble,….

  15. Event Loop • Note that the program defines a display callback function named mydisplay • Every glut program must have a display callback • The display callback is executed whenever OpenGL decides the display must be refreshed, for example when the window is opened • The main function ends with the program entering an event loop

  16. Defaults • simple.c is too simple • Makes heavy use of state variable default values for • Viewing • Colors • Window parameters • Next version will make the defaults more explicit

  17. Program Structure • Most OpenGL programs have a similar structure that consists of the following functions • main(): • defines the callback functions • opens one or more windows with the required properties • enters event loop (last executable statement) • init(): sets the state variables • Viewing • Attributes • callbacks • Display function • Input and window functions

  18. simple.c revisited • In this version, we shall see the same output but we have defined all the relevant state values through function calls using the default values • In particular, we set • Colors • Viewing conditions • Window properties

  19. main.c #include <GL/glut.h> int main(int argc, char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(0,0); glutCreateWindow("simple"); glutDisplayFunc(mydisplay); init(); glutMainLoop(); } includesgl.h define window properties display callback set OpenGL state enter event loop

  20. GLUT functions • glutInit allows application to get command line arguments and initializes system • gluInitDisplayMode requests properties for the window (the rendering context) • RGB color • Single buffering • Properties logically ORed together • glutWindowSize in pixels • glutWindowPosition from top-left corner of display • glutCreateWindow create window with title “simple” • glutDisplayFunc display callback • glutMainLoop enter infinite event loop

  21. init.c void init() { glClearColor (0.0, 0.0, 0.0, 1.0); glColor3f(1.0, 1.0, 1.0); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); } black clear color opaque window fill/draw with white viewing volume

  22. RGB color • Each color component is stored separately in the frame buffer • Usually 8 bits per component in buffer • Note in glColor3f the color values range from 0.0 (none) to 1.0 (all), whereas in glColor3ub the values range from 0 to 255

  23. Indexed Color • Colors are indices into tables of RGB values • Requires less memory • indices usually 8 bits • not as important now • Memory inexpensive • Need more colors for shading

  24. Color and State • The color as set by glColor becomes part of the state and will be used until changed • Colors and other attributes are not part of the object but are assigned when the object is rendered • We can create conceptual vertex colors by code such as glColor glVertex glColor glVertex

  25. Smooth Color • Default is smooth shading • OpenGL interpolates vertex colors across visible polygons • Alternative is flat shading • Color of first vertex determines fill color • glShadeModel (GL_SMOOTH) or GL_FLAT

  26. Rangkuman • API berfungsi sebagai perantara antara aplikasi dengan hardware • Membuat tampilan 2 dimensi sederhana menggunakan OpenGL • Penjelasan Fungsi-fungsi dasar pembentuk program OpenGL

  27. Contoh Soal Buat tampilan sebagai berikut:

  28. Jawaban #include "stdafx.h" #include <GL/glut.h> void display() { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); glClearColor(1.0,1.0,1.0,1.0); glColor3f(1.0,0.0,0.0); glVertex3f(-2.0,-2.0,0.0); glClearColor(1.0,1.0,1.0,1.0); glColor3f(0.0,1.0,0.0); glVertex3f(0.0,2.0,0.0); glClearColor(1.0,1.0,1.0,1.0); glColor3f(0.0,0.0,1.0); glVertex3f(2.0,-2.0,0.0); glEnd(); glFlush(); }

  29. void myinit() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-2.0,2.0,-2.0,2.0); glMatrixMode(GL_MODELVIEW); glClearColor(1.0,1.0,1.0,1.0); glColor3f(0.0,0.0,0.0); } int main(int argc, char* argv[]) { if (argv[1] != NULL) { n=atoi(argv[1]); } else n=5; glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("Segitiga Warna"); glutDisplayFunc(display); myinit(); glutMainLoop(); return 0; }

  30. Contoh Soal Buatlah tampilan program Sierpinski Gasket

  31. Referensi Edward Angel, “Interactive Computer Graphics Fourth Edition”, Pearson, 2006, ch 2, p 46 – 84 F. S. Hill, Jr., “Computer Graphics Using OpenGL Second Edition”, Prentice Hall, 2001, ch 2, p 39 - 63

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