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Yingcai Xiao. Learning Outcomes. What did you learn?. Learning Outcomes. What should we learn?. Bloom's Taxonomy. Bloom's Taxonomy is a classification of learning objectives proposed in 1956 by a committee of educators chaired by Benjamin Bloom
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Learning Outcomes • What did you learn?
Learning Outcomes • What should we learn?
Bloom's Taxonomy • Bloom's Taxonomyis a classification of learning objectives • proposed in 1956 • by a committee of educators • chaired by Benjamin Bloom • who also edited the first volume of the standard text, Taxonomy of educational objectives: the classification of educational goals • http://en.wikipedia.org/wiki/Bloom’s_taxonomy
Bloom's Taxonomy • Three domains • Cognitive • Affective • Psychomotor • Or • knowing/head • feeling/heart • doing/hands respectively).
Cognitive Skills • Knowledge • Comprehension • Application • Analysis • Synthesis • Evaluation
Cognitive Skills http://en.wikipedia.org/wiki/File:BloomsCognitiveDomain.svg
Cognitive Skills Knowledge What is Computer Science? What is a Computer?
Cognitive Skills Comprehension: Interpretation & Extrapolation Is a smart phone a computer?
Cognitive Skills Application Solving new problems with acquired knowledge. Search: sequential, binary and quick Find an over-weight golf ball from a group of 8.
Cognitive Skills Analysis Examine information to find causes. What bug? Debugging
Cognitive Skills Synthesis Compile information in a different way by forming a new pattern. Converting code from sequential to parallel Finding the bad golf ball faster?
Cognitive Skills • Evaluation • Making judgments based on a set of criteria. • SLO assessment rubrics
Affective • Ability to feel • Receiving • Responding • Valuing • Organizing • Characterizing
Affective Receiving Being taught.
Affective Responding Active learning A conscious learner Engaging Visual Sketchpad Gaming
Affective Valuing Attach value to, say, Computer Science
Affective Organizing Put together in order Draw a table for searching techniques.
Affective Characterizing Become a characteristic. He is a conscious learner.
Psychomotor • Ability to manipulate • development in skill • Perception • Set • Guided response • Mechanism • Complex overt response • Adaptation • Origination
Psychomotor Perception use sensory to guide 3D display on a 2D surface VR 3D Printing
Psychomotor Set ready to act used in gaming
Psychomotor Guided response Imitation, trial and error User Interface Design GUI: WYSIWYG Hints Record and Retract
Psychomotor Mechanism become habitual Typewriter Keyboard: QWERTY Why?
Psychomotor Complex overt response skillful complex movement Surgery Virtual Surgery Robotic-assisted Surgery
Psychomotor Adaptation modify movement pattern to fit Chess game training software
Psychomotor Origination Creating new Invention (engineering) Discovery (science) Computer Science : Computer Engineering
Computer Scientist / Programmer • Be a life long learner • Or be a DBA • Enjoy learning like video games • Be a conscious learner (think) • Try to be a teacher • That’s all, folks.
Accreditation Board for Engineering and Technology http://www.abet.org http://www.abet.org/types-of-programs-abet-accredits/
Outcomes Assessments Measurements Improvements
References • Accreditation Board for Engineering and Technology • http://www.abet.org • http://www.abet.org/types-of-programs-abet-accredits/ • http://www.uakron.edu/it/instructional_services/dds/outcomes.dot