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Getting Started with Macromedia Flash MX - Understanding Drawing Tools

Explore different drawing tools in Macromedia Flash MX such as ARROW, PEN, TEXT, OVAL, RECTANGLE, PENCIL, BRUSH, and more. Learn how to use these tools effectively to create stunning graphics and designs.

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Getting Started with Macromedia Flash MX - Understanding Drawing Tools

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  1. LESSON 1 Point to a tool to display its name Description of the tool Getting Started with Macromedia Flash MX

  2. LESSON 1 The Drawing Tools • ARROW-used to select an object or parts of an object such as the stroke or fill, and to reshape objects • SUBSELECTION-Used to select, drag, and reshape an object • Anchor Points • LINE-Used to draw straight lines • LASSO- Used to select objects or parts of objects Getting Started with Macromedia Flash MX

  3. LESSON 1 The Drawing Tools • PEN- Used to draw lines and curves by creating a series of dots • TEXT-To create and edit text • OVAL-To draw oval and circular shapes • RECTANGLE- To draw rectangular and square shapes • PENCIL-Used to draw freehand lines • BRUSH- Used to paint with brushlike strokes Getting Started with Macromedia Flash MX

  4. LESSON 1 The Drawing Tools • FREE TRANSFORM-Used to transform objects by rotating, scaling, skewing, etc • FILL TRANSFORM-Used to transform a gradient fill • INK BOTTLE-Used to apply line colors and thickness to a stroke • PAINT BUCKET-Used to fill enclose areas of a drawing with color Getting Started with Macromedia Flash MX

  5. LESSON 1 The Drawing Tools • EYEDROPPER-Used to copy stroke, fill and text attribute from one object to another • ERASER-Used to erase lines and fills • MANY OF THE TOOLS HAVE OPTIONS THAT YOU SHOULD BECOME FAMILIAR WITH Getting Started with Macromedia Flash MX

  6. LESSON 1 Tool options Pencil Tool Options Changing the Brush Size Getting Started with Macromedia Flash MX

  7. LESSON 2 Selecting Objects • Before you can edit a drawing, you first must select the object • Strokes and Fills can be selected independently • Strokes can have several segments Getting Started with Macromedia Flash MX

  8. LESSON 2 Using the Selection Tools • Arrow Tool -Used to select part or all of an object • to select multiple objects hold down “Shift” • Lasso Tool -Provides more flexibility when selecting an area of the stage • Freehand • Polygon Getting Started with Macromedia Flash MX

  9. LESSON 2 Using the Selection Tools Stroke selected Fill selected Stroke and Fill selected Group selected Unselected Getting Started with Macromedia Flash MX

  10. LESSON 2 Working with Gradients • A gradient is a color fill that makes a gradual transition from one color to another • Apply a gradient with the Paint Bucket Tool • The position of the Paint Bucket Tool determines the direction of the gradient fill Getting Started with Macromedia Flash MX

  11. LESSON 2 Working with Gradients The position of the Paint Bucket Tool determines the direction of the gradient fill Fill Transform Handles Getting Started with Macromedia Flash MX

  12. LESSON 3 Working with objects • Objects can be copied and pasted • Objects can be transformed with the Free Transform Tool • Select the object, then the tool to display the eight rectangular handles and center circular transformation point. • Rotate and Skew, Scale, Distort, Envelope Getting Started with Macromedia Flash MX

  13. LESSON 3 Free Transform Tool Rotate an Object around its Transform-ation point Scale with Corner handles Drag middle handle to skew an object Drag corner handle to Rotate an object Getting Started with Macromedia Flash MX

  14. LESSON 3 Reshaping a segment of an Object • The arrow tool can be used to reshape the edge of an object • The pointer is context-sensitive • The Arc pointer drags out curved shapes • The L shaped pointer drags out corners of the object Getting Started with Macromedia Flash MX

  15. LESSON 3 Distorting with the Arrow and sub-selection tools Using the Arrow Tool’s Arc Pointer to reshape an object Using the Subselection Tool to drag a handle and reshape an object Getting Started with Macromedia Flash MX

  16. LESSON 3 Other transformations • You can use other options to flip an object horizontally or vertically • The Remove Transform Command allows you to restore an object to its original state Getting Started with Macromedia Flash MX

  17. LESSON 4 Treating text • Flash provides a lot of flexibility when formatting text • Font • Size • Style • Color • Transformation Getting Started with Macromedia Flash MX

  18. LESSON 4 Entering Text and altering the Text Block • Text is entered into “Text Blocks” • Text Blocks expand as more text is entered and may extend beyond the edge of the stage • You can adjust the size to a fixed width by dragging the handle in the upper right corner Getting Started with Macromedia Flash MX

  19. LESSON 4 Changing Text Attributes • The Properties panel allows you to change the font, size and style of a single character or an entire text block The Properties Panel when a text object is selected Getting Started with Macromedia Flash MX

  20. LESSON 4 Working with Paragraphs • Flash acts similar to a word processor • You can align paragraphs • left, right, center, justified • Use the Properties panel to set • Margins, indents, line spacing Getting Started with Macromedia Flash MX

  21. LESSON 4 Transforming Text • Text is an object, and can therefore be transformed like other objects in Flash • The entire block gets transformed • Use “Break Apart” command to transform individual letters Getting Started with Macromedia Flash MX

  22. LESSON 4 Transforming Text Skewing a text block Reshaping a letter after the text block has been “broken apart” Getting Started with Macromedia Flash MX

  23. LESSON 5 Introduction to Layers • Layers are used on the timeline to organize objects • Placing objects on their own layer makes them easier to work with • Six layer types Getting Started with Macromedia Flash MX

  24. LESSON 5 The Six Layer Types • Normal-default layer type • All objects on these layers appear in the movie • Guide(Standard and Motion) • Standard guide layers serve as a reference point for positioning objects on the stage • Motion guide layers are used to create a path for animated objects to follow Getting Started with Macromedia Flash MX

  25. LESSON 5 The Six Layer Types • Guided • A layer that contains an animated object, linked to a Motion Guide layer • Mask • A layer that contains and reveals portions of another layer • Masked • A layer that contains the objects that are hidden and revealed by a Mask layer Getting Started with Macromedia Flash MX

  26. LESSON 5 The Six Layer Types • Folder • A layer that can contain other layers Show/Hide All Layers Show All Layers as Outlines Lock/Unlock all Layers Lock/Unlock this Layers Show/Hide this Layers Getting Started with Macromedia Flash MX

  27. LESSON 5 Working with Layers • Using the Layer Properties Dialog box, and the Layer section, you can • Name a layer • Lock a layer • View layers as outlines Getting Started with Macromedia Flash MX

  28. LESSON 5 Using a Guide Layer • Used to align objects • Use the Layer Properties Dialog box to set the layer as a guide • Turn on “Snap to Guides” • Drag the desired object to the guide line • Guide is not visible in exported swf Getting Started with Macromedia Flash MX

  29. LESSON 5 Distributing Text to Layers • Used when text blocks are made up of more than one character • Distributes text to its own respective layer Distributing text to layers Getting Started with Macromedia Flash MX

  30. LESSON 5 Using Folder Layers • Allows you to organize layers by creating folders and grouping other layers in them A folder layer Getting Started with Macromedia Flash MX

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