560 likes | 572 Views
This project aims to provide a solution for individuals with leukodystrophy to enjoy electronic games utilizing limited movements. The system comprises mechanical, electrical, and software designs to offer an accessible and engaging gaming experience.
E N D
Table of Contents • Project Overview (brief explanation of leukodystrophy) • Reviewed customer needs • Reviewed engineering specs • Detailed system lay out • Mechanical design • Electrical design • Software design • BOM • Cost Layout • Current main risk assessment • MSD II plan • Test Plan
Project Overview – Leukodystrophy and Goal Leukodystrophy: • Genetic condition in which myelin sheaths in neurons degrade over time • Leads to difficulty moving and speaking Our goal: • Provide a customer who has leukodystrophy with a way to enjoy electronic games using limited movements
Mech. Design – Purchase Component selection and analysis • Joystick Options – Pros/cons • Baseboard Option – Purchase Option • Baseboard Options – weight, cost, pros/cons • Baseboard Options – Stress Analysis
Elec. Design - Right Circuit Board • USB port • Right side IR sensor (leg motion) connection • Right IR sensor tuning pot • Right Joystick (arm motion) connections • Right Joystick tuning pot • LED control circuitry and connections • Arduino connections
Elec. Design - Left Circuit Board • Left IR sensor tuning pot • Right Joystick tuning pot • Power Control Circuitry • Mode Switch • Left side IR sensor (leg motion) connection
Elec. Design - IR Range Finder • Variety of available ranges for RI sensors • Processing on board • Durable plugs
Elec. Design – Component Selection and Analysis • 1600 mA/hr Battery will last 12 hours • Without knocking down voltage heat dissipation is near body temperature Heat dissipation
Final Choice: Arduino Micro • Familiar language semantics • Many examples/libraries available • USB interface on-chip • Free IDE • Cross-platform (Windows, Mac, Linux) • Sufficient I/O and processing capability • Small and lightweight • Relatively inexpensive
Samsung Galaxy Tab Interface Methodologies • Method 1 (preferred) • Method 2