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Computer Game Design. CIS 487/587 Bruce R. Maxim UM-Dearborn. Kinds of Games. 1. Adventure 2. Role playing 3. Sports 4. Card games 5. Arcade games 6. Flight simulators 7. 3d games 8. Children’s games. Platforms. Computer – Win95/98 Direct-x (Mac or pc) Video games – console games
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Computer Game Design CIS 487/587 Bruce R. Maxim UM-Dearborn
Kinds of Games 1.Adventure 2.Role playing 3.Sports 4.Card games 5.Arcade games 6.Flight simulators 7.3d games 8.Children’s games
Platforms • Computer – Win95/98 Direct-x (Mac or pc) • Video games – console games • Multi-player games • Peer to peer – modem • Pc network • Client server
Languages • Assembly • C • C++ • VB • Java • Flash
Tools • Sound digitizer • Music editor or sequencer • Graphics tools like photo shop • Video digitizer • Video camera’s • Graphics library • Game engines
Trends • 3D technology • Motion capture • Virtual reality • Improve interaction devices • Really good AI • Allow games to react to users dynamically • Build really good opponents
Trends • Specialized play hardware • 3D accelerator cards • Wave audio • Force feedback devices • Web games (interactive)
1970’s and Earlier • Space War developed at MIT 1961 • Used vector graphics on PDP-1 • Star Trek popular in 70’s • Mainframes • Almost no graphics
1971 • Nolan Bushnell develops Computer Space from Space War • First commercial arcade game • Vector graphics • Company formed will become Atari
1972 • Atari releases pong as arcade game • Odyssey produced by Magnavox
1974 • Kee releases Tank • First game to use ROM • Atari releases Pong as home game
1975 • Wiliam Crowther develops Adventure • First text-based adventure • Ran on DEC PDP-10 mainframes
1976 • Bushnell sells Atari to Warner Communications • Warner markets home version of Pong • Breakout designed by Jobs and Wozniak
1977 • Apple begins selling Apple II • Atari introduces 2600 VCS as first home console with multiple games
1978 • Space Invader developed by Taito in Japan • Phillips creates Odyssey II • Adventure for Atari released
1979 • Activision created by Atari developers • First third party game development houses are created • Atari 800 introduced
1980 • Mattel creates Intellivision • Good graphics, poor controller • Namco markets Pac-Man as arcade game • Atari releases Asteroids • Zork released by Infocom
1981 • Game industry > $6 billion in sales • Nintendo releases Donkey Kong • Hot games • Galaxian • Centipede • Tempest • Ms. Pac-Man • IBM introduces the PC
1982 • Atari • Sales down 50% • Buys rights to develop ET • ColecoVision gets Donkey Kong • Activision releases Pitfall • Game companies start for home computers • Sierra On-Line • Broderbund • BudgeCo • Electronic Arts is formed
1983 • Mattel loses $225M from Intellivision • Atari loses money • Lots of poor quality games • Coleco crashes • Commodore 64 released as home computer • Dragon’s Lair released by Bluth Studios as first Laserdisk arcade game
1984 • Industry drops below $800M • Apple introduces MacIntosh • Birth of modern computer • Good graphics and sound • King’s Quest release by Sierra On-Line
1985 • Nintendo creates NES • Strict control on software • Sells cartridges to software distributors • Atari markets 16-bit 520ST as computer and game system • Carmen Sandiego released by Broderbund
1986 • Commodore ships the Amiga as computer system designed to support games • Sega ships Sega Master System as console game • Atari ships the 7800 • Nintendo is king (10 to 1)
1987 • Electronic Arts releases their first in-house game: Skate or Die • Serious games released for IBM PC’s • VGA and SVGA graphics
1988 • Tetris imported from Soviet Union
1989 • Sega Genesis released as 16-bit system • Sells EA sports titles to console market • Nintendo stays with 8-bit • Super Mario Brothers • Introduces Gameboy
1990 • Nintendo releases Super Mario 3 • Amiga and Atari die out • PC’s and consoles are major game platforms • Electronics Arts starts to buy out other publishers
1991 • Nintendo launches Super-NES as 16-bit machine • Nintendo has $7 billion in sales (higher profits than all US movie and TV studios combined)
1993 • Pentium chip launches • Sega and Nintendo consoles are 80% of game market • Panasonic ships Real-3DO as 32-bit software product • Civilization released
1994 • Atari ships 64-bit Jaguar • $700 for console • $100 for game titles • DOOM released by Id • Myst becomes the all time biggest game
1995 • Sega ships 32-bit Saturn • Sony ships 32-bit Playstation • Microsoft releases Win95 • Inlcudes DirectX as Game SDK • Internet and WWW explode • Full-motion video capture becomes part a game (e.g. 7th Guest)
1996 • Nintendo ships Ultra 64 • Multi-player gaming becomes serious • Modem • Network companies • Internet • Legend of Zelda generates more revenue in 6 weeks and any single movie
1997 • Force-feedback joy sticks and steering wheels • Games begin to assume 3D acceleration • Standardization around 3D-FX • Pentium II’s with 200MHz processors introduced
1998 • Lots of very good PC games • Playstation is console king
1999 • Sega Dreamcast • HDTV • UM-Dearborn offers first game design course
2000 • Development moves from PC’s to consoles • Playstation II • Diablo II • Sims
2001 • Gamecube from Nintendo • X-Box from Microsoft • Halo • Grand Theft Auto 3 (non-linear play)
2002 • PC Hardware Standard • 300 MHz Pentium • 64MB RAM • 300-700 MB disk space • CD ROM • MS Windows 95/98/2000/XP • DirectX • Sims best selling game of all time
2003 • SIMS on-line • SIMS Superstar • Star Wars Galaxies >275,000 users • Mobile gaming > $1B (arcaded style) • Ports from consoles • Warcraft III • Half Life 2 • UT 2003
2004 • Serious games summit added to annual Game Developer Conference • Sony PSP • Nintendo DS (dual screen) • Brain Age • Nintendogs • Casual PC games • Bejeweled
2005 • Serious games summit added to annual Game Developer Conference • Xbox 360
2006 • World of Warcraft generates $1B in on-line subscription sales • Hand-held and cell phone games gross $3.5B in single year • Educators workshop added as GDC pre-conference workshop • UMD listed as as 9th best game design school in US
2006 • Nintendo DS Lite • PlayStation 3 (Blue Ray and Wifi) • Xbox Live opened • PlayStation Network • Wii Consoles sells out before Xmas (motion control) • Rock Band released (alternate controllers)
2007 • Mobile games > $5B • N-series Nokia cell phone • Iphone released • Updated PSP • Wii Sport • Wii Fit • Super Mario Galaxy
2008 • Iphone games > 50% of App sales • Wii Motion Plus • Facebook games begin to evolve • Farmville, Mafia Wars, Cafe World • Guitar Hero released
2009 • Nintendo DSi XL • PSP Go • Wii Balance Board 3rd party games • Prototype Kinect • First video game cloud services
2010 • PlayStation Move and Eye cam • Xbox 360 S • Kinect released
2011 • Nintendo 3DS (3D without glasses and new touch input scheme) • People begin to question the hardware of console leaders (Xbox, Wii, and PLatyStation)
2012 • Wii U released • Kinect SDK for PC • Zynga games > 70M players • Torque 3D released in public domain • Construct2 write once publish many
2013 • Xbox One to be released • Playstation 4 • Unreal4 expected • Unity makes bid for IOS and Android • Mesh added to OpenSim