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Cognitive Issues in Virtual Reality. Wickens, C.D., and Baker, P., Cognitive issues in virtual environments, in Virtual Environments and Advanced Interface Design , Barfield and Furness, pp. 514-541. Summarized by Geb Thomas. The Main (Cognitive ) Features of VR. 3D viewing vs. 2D viewing
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Cognitive Issues in Virtual Reality Wickens, C.D., and Baker, P., Cognitive issues in virtual environments, in Virtual Environments and Advanced Interface Design, Barfield and Furness, pp. 514-541. Summarized by Geb Thomas
The Main (Cognitive ) Features of VR • 3D viewing vs. 2D viewing • Dynamic vs. static displays • Closed-loop vs. open-loop interaction • Inside-out vs. outside in frame of reference • Multimodal interaction
Uses of Virtual Reality • What cognitive issues lie behind each application • How do these play into the user’s perceptual strengths and weaknesses
On-Line Performance • Direct manipulation capabilities in a remote environment • Principle issues: • Closed-loop perceptual motor performance • Situation awareness • Low workload and cognitive effort
Off-line Training and Rehearsal • Lumbar injection • Maneuvering a space craft • Rehearsing a dangerous mission • Key consideration: • Effective transfer of training
On-line comprehension • Reaching understanding, comprehension or insight • Scientist interacting with a database • Key: • perceiving relations • perceiving constraints • perceiving constancies
Off-line Knowledge Acquisition • Useful for education • Key issue: • knowledge transfer
How to Cognitively Engineer VR • Select features that aid and do not disrupt cognitive needs • closed-loop performance may not help on-line performance but is key to understanding • Different parts of the visual system are involved in perceptual-motor coordination and navigation than are involved with perceptual understanding of spatial location • Ambient vs. focal vision
The Operator Brings • Wide sensory bandwidth • Limited perceptual bandwidth • Constraints on attention • Constraints on working memory • High level of natural perceptual-motor coordination • Large repertoire of facts and knowledge
Search • Find an object of interest • Object of the search may be concrete instance or an abstraction of the rendering in VE • A map often facilitates searching • Minimize map clutter • Flexible frame of reference • Tie or link map and VE
Navigation • Challenging because of the removal of constraints • Speed and flexibility can cause loss of situational awareness • May help to partially automate movement, such as logarithmically control speed • Metaphors matter • flight in mazes • “in-hand” for objects
Perceptual Biases • Gibson and ecological perception, regularly spaced texture, level surfaces for gradients, slant and optical flow. • Ellis, McGreevy et al. • Virtual space effect because of minification or magnification from FOV • 2D-3D effect perceived rotation of vectors towards viewing plane • Display enhancement
Visual Motor Coupling and Manipulation • Gain • Time delay • Control order • Target view decoupling • Field of view
Field of View • Wider provides greater situational awareness • Wider distorts perceived position • Wider provide better sense of motion • Wider can promote motion sickness
Perception and Inspection • For navigation, spatial relations predominate • For inspection, light, shadow, motion parallax • Schematic figures for learning
Learning • Procedural learning • Lower realism • Perceptual motor skill learning • Active participation in control loop is important • Do dynamic simulation help? • Spatial Learning and Navigation Rehearsal • rotating frame can inhibit map building • Active control loop is not always a benefit • Head-mounted displays may be a hindrance • Conceptual learning • Multi-modal, active
HF Guidelines in Learning • Consistency • Redundancy • Visual Momentum • Consistent representations • Graceful transitions • Highlight anchors