280 likes | 376 Views
Banff Centre New Media Institute Bodies in Play May 2005. Location Games overview Paul Poutanen P.Eng., President Blister Entertainment. AGENDA. Introduction Privacy Accuracy & Location Latency & Availability Multi-Player Considerations Costs Conclusions.
E N D
Location GamesoverviewPaul Poutanen P.Eng., PresidentBlister Entertainment
AGENDA • Introduction • Privacy • Accuracy & Location • Latency & Availability • Multi-Player Considerations • Costs • Conclusions
Blister Entertainment • Publisher of location-based entertainment products • First location-based GPS game in North America – Swordfish • Wholly-owned by KnowledgeWhere Corp. in Calgary, Canada • Xbox model – collaboration with developers and designers
Blister Publishes Location-Based Entertainment Products • Single-Player Games • Multi-Player Games • Fitness & Lifestyle • Location-Based Events • Promotional Marketing
Blister Single-Player Games • North America’s 1st GPS game on Bell Mobility • Million kilograms of virtual fish caught – since July ’04 • Award-winning application • 70 kbytes on handset
KnowledgeWhere’s Location Application Platform
2. PRIVACY • Multi-player considerations • Legal issues in various countries • GPS vs. Cell Site-Sector considerations
3. ACCURACY & LOCATION Location-Based Services FACTS • 25 million subscribers around world have GPS handsets • 19% of Canadian subscribers have location-handsets • 6% of U.S. subscribers have location handsets (9 million) • U.S. Government FCC mandate – e911 capable by Dec.31/05 • 2005 – “The Year of Location”
Various Location Technologies • GPS (Global Positioning System) • A-GPS (Assisted-GPS) • Network Triangulation • Cell site - sector
Global Positioning System (GPS) STRENGTHS: • Fast • Stand-alone • Accuracy usually very good
Global Positioning System (GPS) WEAKNESSES: • Battery life • Limited in urban canyons • Limited inside of buildings • Requires GPS chip on handset
Assisted-GPS • STRENGTHS • Easier on battery life on handset • Accuracy can be good • WEAKNESSES • Latency • Same urban canyon issues (blocked to the south) • Network costs • Requires A-GPS chipset on handset and network gear
A-GPS Example Location Equipment
Triangulation (AFLT, EOTD, Wi-Fi & TDOA) • STRENGTHS: • Low latency • Urban jungles work well • Good back-up to GPS • WEAKNESSES: • Accuracy not as good as GPS • Network and implementation costs
Triangulation Example Location Equipment
Cell Site Sector • STRENGTHS: • Fast • WEAKNESSES: • Accuracy problems • Difficult to design games i.e. multi-player shooting games only so far due to accuracy
4. LATENCY & AVAILABILITY • Game design • Turn-based games • Single-player games (GPS) • Multi-player
Cost Considerations • Subscription • Pay-per-play • Product bundles • Network traffic costs to end users • Maps
5. MULTI-PLAYER CONSIDERATIONS • Latency • Privacy • Accuracy • Availability • Game Play • Cost
Conclusions • Research your market • Combine virtual world with real world • Be mindful of latency • Privacy • Accuracy
Thank You www.blisterent.com www.knowledgewhere.ca paul.poutanen@blisterent.com 403-829-6083