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Adventure Programming GAMES

Adventure Programming GAMES. Groups? What? So What? Now What? Games / Initiatives / Stunts  Aims & Characteristics  Types Icebreakers De-Inhibitizer Activities Communication Decision Making & Problem Solving Trust & Empathy Social Responsibility. GROUP FORMATION.

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Adventure Programming GAMES

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  1. Adventure Programming GAMES Groups? What? So What? Now What? Games / Initiatives / Stunts Aims & Characteristics  Types Icebreakers De-Inhibitizer Activities Communication Decision Making & Problem Solving Trust & Empathy Social Responsibility PAD30 - Schoenhardt GOLOs

  2. GROUP FORMATION • WHAT - Issues or goals • WHO - Size, leadership, experience • WHERE – “Where the group is at?” • HOW - INTESNISTY PAD30 - Schoenhardt GOLOs

  3. What is the aim of a low organizational game? • Successful participation for everyone • FUN PAD30 - Schoenhardt GOLOs

  4. What do you think makes a good game? Characteristics: • Often based on an organized game • Rules are simple / as needed • Stress on FUN not competition • Skills are not advanced • Limited equipment and facilities • Easily adapted • Usable for various group / age / ability • Taught and organized quickly PAD30 - Schoenhardt GOLOs

  5. BRIEF • Instructions & Rules = FVC • Non-negotiable • Safety Example: HIGH FIVE!  determines the type  Now Just DOIT PAD30 - Schoenhardt GOLOs

  6. 1. Icebreakers • Get to know one another • Non-threatening • Fun & easy to accomplish • Group based – not competitive Examples: every bodies it, elbow tag, warp speed, 2 truths & a lie! PAD30 - Schoenhardt GOLOs

  7. 2. De-Inhibitizer • Willingness to take some risks, try something new; feel (a little inept) • Co-operative and supportive atmosphere • Fun  increase confidence Examples: elves, giants, wizards; smartie game, WAA! PAD30 - Schoenhardt GOLOs

  8. 3. Communication • Work on ability and skill to communicate thoughts, feelings and behaviors though activities that emphasize: • Listening & sharing ideas • Physical activity • Problem solving • Leadership evolves Examples: Human knot, All aboard, hoola hoop pass, warp speed, marble tubes, flying carpet PAD30 - Schoenhardt GOLOs

  9. 4. Decision-Making / Problem Solving • Physical activity and communication required to solve a stated problem • Trickier! • Demand the group to listen, co-operate and compromise Examples: TP shuffle, radio active peanut butter, All aboard, stork stand PAD30 - Schoenhardt GOLOs

  10. 5. Trust and Empathy • Physical and verbal interaction • Risk • Co-operation and support • Gradual growth of trust – reinforcement and repetition Examples: Yurt Circle, trust fall PAD30 - Schoenhardt GOLOs

  11. 6. Social Responsibility • Must support & encourage one another • Thinking and planning ahead • Communicate and co-operate • Metaphoric relationship to the “world outside” • Group identity Examples: spotting, 2-person trust fall, spider’s web PAD30 - Schoenhardt GOLOs

  12. Togetherness Communication No outsiders Participation Common goal  team Achievement “Losers” Co-operation vs. Competition PAD30 - Schoenhardt GOLOs

  13. DEBRIEF (It is the metaphor!)when skilled can structure the real learning of the game! What So What Now What? PAD30 - Schoenhardt GOLOs

  14. Two way communication Everyone encouraged to participate Confidentiality Group focuses on issues and provides the solution/ resolution Bonding, teaching, learning DEBRIEF (It is the metaphor!)What, So What, Now What? PAD30 - Schoenhardt GOLOs

  15. DEBRIEF - “WHAT” • The facts • “go around”, “oranges & lemons” • Raise awareness of issues & interpretation PAD30 - Schoenhardt GOLOs

  16. DEBRIEF - “SO WHAT?” • The learning • Interpretation of the activity • Value of the activity PAD30 - Schoenhardt GOLOs

  17. DEBRIEF - “NOW WHAT” • Taking lessons learned and applying them to the future • Connect to the “bigger picture” and other contexts • “tomorrow at this time” • Future goals PAD30 - Schoenhardt GOLOs

  18. Go Forth and DOIT! www.ultimatecampresource.com PAD30 - Schoenhardt GOLOs

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