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Communication Networks

Communication Networks. Recitation 1. Administrative. Nir Andelman Open Space, (640)7438 Email: andelman@cs.tau.ac.il website: http://www.cs.tau.ac.il/~andelmni/courses/comnet05/netcom.html Grader: TBD. TCP/IP Socket Programming. What is a socket?.

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Communication Networks

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  1. Communication Networks Recitation 1 Netcomm 2005 - Sockets

  2. Administrative • Nir Andelman • Open Space, (640)7438 • Email: andelman@cs.tau.ac.il • website: http://www.cs.tau.ac.il/~andelmni/courses/comnet05/netcom.html • Grader: TBD Netcomm 2005 - Sockets

  3. TCP/IP Socket Programming Netcomm 2005 - Sockets

  4. What is a socket? • An interface between application and the network • The application can send/receive data to/from the network -- communicate Application Network API Protocol A Protocol B Protocol C Netcomm 2005 - Sockets

  5. A Socket-eye view of the Internet medellin.cs.columbia.edu (128.59.21.14) • Each host machine has an IP address newworld.cs.umass.edu (128.119.245.93) cluster.cs.columbia.edu (128.59.21.14, 128.59.16.7, 128.59.16.5, 128.59.16.4) Netcomm 2005 - Sockets

  6. Ports Port 0 • Each host has 65,536 ports • Some ports are reserved for specific apps • 20,21: FTP • 23: Telnet • 80: HTTP Port 1 Port 65535 • A socket provides an interface to address IP:port pair Netcomm 2005 - Sockets

  7. Functions needed: • Specify local and remote communication endpoints • Initiate a connection • Send and receive data • Terminate a connection Netcomm 2005 - Sockets

  8. Socket Creation in C: socket() • int s = socket(domain, type, protocol); • s: socket descriptor (an integer (like a file-handle) • domain: integer, communication domain • e.g., PF_INET (IPv4 protocol) – typically used • type: communication type • SOCK_STREAM: reliable, 2-way, connection-based service • SOCK_DGRAM: unreliable, connectionless, • protocol: specifies protocol (see file /etc/protocols for a list of options) - usually set to 0 Netcomm 2005 - Sockets

  9. Socket Descriptor Data Structure Descriptor Table Family: PF_INET Service: SOCK_STREAM Local IP: 111.22.3.4 Remote IP: 123.45.6.78 Local Port: 2249 Remote Port: 3726 0 1 2 3 4 Netcomm 2005 - Sockets

  10. SOCK_STREAM a.k.a. TCP reliable delivery in-order guaranteed connection-oriented bidirectional SOCK_DGRAM a.k.a. UDP unreliable delivery no order guarantees no notion of “connection” can send or receive socket socket D1 3 2 1 Dest. 3 2 D2 1 App App D3 Two essential types of sockets Netcomm 2005 - Sockets

  11. The bind() function • associates and (can exclusively) reserves a port for use by the socket • int status = bind(sockid, &addrport, size); • status: error status, = -1 if bind failed • sockid: integer, socket descriptor • addrport: struct sockaddr, the (IP) address and port of the machine (address usually set to INADDR_ANY – chooses a local address) • size: the size (in bytes) of the addrport structure Netcomm 2005 - Sockets

  12. The generic: struct sockaddr { u_short sa_family; char sa_data[14]; }; sa_family specifies which address family is being used determines how the remaining 14 bytes are used The Internet-specific: struct sockaddr_in { short sin_family; u_short sin_port; struct in_addr sin_addr; char sin_zero[8]; }; sin_family = AF_INET sin_port: port # (0-65535) sin_addr: IP-address sin_zero: unused The struct sockaddr Netcomm 2005 - Sockets

  13. 128 128 119 119 40 40 12 12 Address and port byte-ordering • Problem: • different machines / OS’s use different word orderings • little-endian: lower bytes first • big-endian: higher bytes first • these machines may communicate with one another over the network Big-Endian machine Little-Endian machine 12.40.119.128 128.119.40.12 Netcomm 2005 - Sockets

  14. Network Byte Order • All values stored in a sockaddr_inmust be in network byte order. • sin_porta TCP/IP port number. • sin_addran IP address. Common Mistake: Ignoring Network Byte Order Netcomm 2005 - Sockets

  15. Connection Setup (SOCK_STREAM) • A connection occurs between two kinds of participants • passive: waits for an active participant to request connection • active: initiates connection request to passive side • Once connection is established, passive and active participants are “similar” • both can send & receive data • either can terminate the connection Netcomm 2005 - Sockets

  16. Passive participant step 1: listen (for incoming requests) step 3: accept (a request) step 4: data transfer The accepted connection is on a new socket The old socket continues to listen Active participant step 2: request & establish connection step 4: data transfer l-sock a-sock-1 socket socket a-sock-2 Connection setup cont’d Passive Participant Active 1 Active 2 Netcomm 2005 - Sockets

  17. Connection est.: listen() & accept() • Called by passive participant • int status = listen(sock, queuelen); • status: 0 if listening, -1 if error • sock: integer, socket descriptor • queuelen: integer, # of active participants that can “wait” for a connection • int s = accept(sock, &name, &namelen); • s: integer, the new socket (used for data-transfer) • sock: integer, the orig. socket (being listened on) • name: struct sockaddr, address of the active participant • namelen: sizeof(name): value/result parameter Netcomm 2005 - Sockets

  18. Connection est.: connect() • Called by active participant • int status = connect(sock, &name, namelen); • status: 0 if successful connect, -1 otherwise • sock: integer, socket to be used in connection • name: struct sockaddr: address of passive participant • namelen: integer, sizeof(name) Netcomm 2005 - Sockets

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