1 / 20

SNOUT: One-Handed use of Capacitive Touch Devices

SNOUT: One-Handed use of Capacitive Touch Devices. Adam Zarek, Daniel Wigdor, Karan Singh University of Toronto. Problem. Exploring the solution space . Survey: We presented 6 scenarios where conventional finger input was not possible, seeking input alternatives.

ima
Download Presentation

SNOUT: One-Handed use of Capacitive Touch Devices

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. SNOUT: One-Handed use of Capacitive Touch Devices Adam Zarek, Daniel Wigdor, Karan Singh University of Toronto

  2. Problem

  3. Exploring the solution space • Survey: • We presented 6 scenarios where conventional finger input was not possible, seeking input alternatives. • …wearing gloves, dirty or preoccupied hands. • 15 participants (13 male, 12 owning a touch device). • Results: • 86% of participants suggested the non-conventional appendages: nose, toe, elbow, knuckle at least once. • the nose provided the broadest coverage across participants, 60% suggesting it in at least one scenario.

  4. Touch-free Alternatives

  5. Nose Pilot Study • How accurate is nose-based interaction? • 8 participants (7 male, all familiar with touch devices) • Results: Mean miss distance from the target was 0.43 times the target size Target size should be scaled by 1.5x the target width 4/5mm 8/11mm 12/15mm

  6. Design Principles from pilot study • Avoid sliding since will dirty the screen • UI elements must be “large enough” • Focusing on what the nose is currently touching induces eye-fatigue • Avoid repeated up-down motions

  7. Design Goals • Minimize nose taps • Minimize nose sliding • Avoid inducing eye-fatigue • Preserve existing UI layouts • Mitigate interaction errors

  8. SNOUT Design • Selection • Text Entry • Continuous parameter specification

  9. SNOUT selection • Increase target size by 1.5x (pilot study) • Reduce reliance on focused visual feedback • Solution: Two-stage color-based selection • Pre-processing: • split UI into Voronoi regions • apply cyclic color patterns • step 1: aim for the selection target flooding the periphery with the color of the currently selected region • step 2: slide nose on screen until the color of the desired selection is on the periphery, then disengage

  10. SNOUT selection

  11. SNOUT text entry • Small keyboard • Single appendage • No visual focus on selection • => repeated key selection cumbersome • Augment color-based selection • with speech recognition • Tapping a text box launches • speech recognition service • Corrections are made using • color-based selection

  12. SNOUT text entry

  13. SNOUT continuous parameters • No visual focus • Minimize sliding • => direct touch manipulation is difficult • Control the parameter by tilting the device • Enter tilt mode via touch-and-tap gesture • Exit tilt mode via hardware volume buttons • Touch-and-tap: hold the device to your nose and then tap on the back of the device

  14. SNOUT continuous parameters

  15. Usability Study • Method: • 3 custom applications that use our interaction techniques • Asked to accomplish a set of tasks within each application • Before/after survey about willingness to use different body parts as input methods • Participants: • 12 participants (9 male, 22-35, all with mobile experience)

  16. Applications • Application Launcher: selection and scrolling • Launch 5 applications at different screen locations including scrolling • Notepad: speech to text and keypad selection • Text input of at least 10 characters and less than 3 characters. Text input of varying length using both text entry methods. • Map Browser: scrolling and zooming • Map navigation exercise, viewing a round trip of checkpoints in Cambridge MA, Mexico City, Tokyo.

  17. Qualitative Results • Peripheral color based selection • Generally successful, works well in practice • Overhead of keeping target color in memory • Works better when focus is on color than tip of nose • Text entry • Generally preference for text to speech • Direct selection useable for short messages • Additional support for word-level selection desired • Continuous parameters • Touch+tap is an easily performed gesture • Works as well/poorly as tilt based parameter control • Some users attempted to use typical sliding motions

  18. Quantitative Results

  19. Message • Peripheral feedback has general UI potential • Potential as accessability interface.

  20. Thank you!

More Related