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Design, Games, & Game Design (feat. SpyParty). Chris Hecker chrishecker.com. What is SpyParty?. Less of this. ...more of this. The Spy. Note: All of this art is temporary!. The Sniper. [playtest]. Turing Test. Inverse Turing Test. Put a human in the loop where computers suck.
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Design, Games, & Game Design (feat. SpyParty) Chris Hecker chrishecker.com
What is SpyParty? Less of this... ...more of this.
The Spy Note: All of this art is temporary!
Inverse Turing Test Put a human in the loop where computers suck.
How to Make Things design build test
Three Kinds of User Testing depth testing kleenex testing focus testing
Metrics Fetishism jumping vs. hillclimbing intuition vs. data art vs. craft
Metrics Fetishism jumping vs. hillclimbing & intuition vs. data art vs. craft & &
Back to SpyParty… How should one design games? I have no idea… …and neither does anybody else.
1905 in Film 2 The Misadventure of a French Gentleman Without Pants at the Zandvoort Beach The Little Train Robbery
SpyParty Aesthetic Goals perception vs. deception & performance attention as a resource consequential decisions with partial information deduction vs. intuition analysis paralysis vs. extinct by instinct extreme asymmetry
Design Methodology “Depth-first, Accessibility-later”
Mechanics complete focus on player skill 고수 map navigation aiming & shooting micro combat strategy behavior perception subtle performance playing it cool social pattern matching
Long Term The Party, 1968
Thank you! spyparty.com facebook.com/SpyParty twitter.com/SpyParty