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Design, Games, & Game Design (feat. SpyParty)

Design, Games, & Game Design (feat. SpyParty). Chris Hecker chrishecker.com. What is SpyParty?. Less of this. ...more of this. The Spy. Note: All of this art is temporary!. The Sniper. [playtest]. Turing Test. Inverse Turing Test. Put a human in the loop where computers suck.

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Design, Games, & Game Design (feat. SpyParty)

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  1. Design, Games, & Game Design (feat. SpyParty) Chris Hecker chrishecker.com

  2. What is SpyParty? Less of this... ...more of this.

  3. The Spy Note: All of this art is temporary!

  4. The Sniper

  5. [playtest]

  6. Turing Test

  7. Inverse Turing Test Put a human in the loop where computers suck.

  8. How to Make Things design build test

  9. Three Kinds of User Testing depth testing kleenex testing focus testing

  10. Metrics Fetishism jumping vs. hillclimbing intuition vs. data art vs. craft

  11. Metrics Fetishism jumping vs. hillclimbing & intuition vs. data art vs. craft & &

  12. Back to SpyParty… How should one design games? I have no idea… …and neither does anybody else.

  13. Crysis 2, 2011

  14. ?

  15. “Never!”

  16. Fred Ott’s Sneeze, 1894

  17. 1905 in Film 2 The Misadventure of a French Gentleman Without Pants at the Zandvoort Beach The Little Train Robbery

  18. The Sims 2, 2004

  19. Ico, 2001

  20. Really, now back to SpyParty…

  21. SpyParty Aesthetic Goals perception vs. deception & performance attention as a resource consequential decisions with partial information deduction vs. intuition analysis paralysis vs. extinct by instinct extreme asymmetry

  22. Design Methodology “Depth-first, Accessibility-later”

  23. Mechanics complete focus on player skill 고수 map navigation aiming & shooting micro combat strategy behavior perception subtle performance playing it cool social pattern matching

  24. Two Approaches to Emotional Depth

  25. Long Term The Party, 1968

  26. Thank you! spyparty.com facebook.com/SpyParty twitter.com/SpyParty

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