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Quiz

Quiz. Compare and contrast declarative (explicit) vs. procedure (implicit or non-declarative) memory. Address the following: What is learned? Give examples. What brain areas are involved in the formation of memory? Where is the memory stored?.

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  1. Quiz Compare and contrast declarative (explicit) vs. procedure (implicit or non-declarative) memory. Address the following: • What is learned? Give examples. • What brain areas are involved in the formation of memory? • Where is the memory stored?

  2. PTP 512Neuroscience in Physical TherapyMotor Learning: Theories and Practical Applications Reading AssignmentsShumway-Cook: 21-39 Min H. Huang, PT, PhD, NCS

  3. Outline for today’s lecture • Define motor learning and learning • Procedural learning • Declarative and associated learning • Adam’s theory • Schmidt’s theory • Ecological theory • Motor learning occurs in stages • Measuring learning outcomes • Transfer of learning • Feedback and giving augmented feedback • Practice conditions

  4. Defining motor learning

  5. Motor Learning • Motor learning is the understanding of acquisition and/or modification of movement. • As applied to patients, motor learning involves the reacquisition of previously learned movement skills that are lost due to pathology or sensory, motor, or cognitive impairments. This process is often referred to as recovery of function.

  6. PT Implications • How can I best structure practice (therapy) sessions? • How often should my patient practice? • Will the motor skill learned in one context transfer to another? • Will my patient be able to walk safely at home/community after therapy? • Should I simply the task? • Should my patient practice weight shifting in the // bars vs. walking in the gym (part vs. whole practice)?

  7. Learning vs. Motor Learning • Learning is a relatively permanent change in behavior due to practice, or the process of acquiring knowledge about the world. • Motor learning: a set of processes associated with practice leading to a relatively permanent change in the capacity for skilled actions.

  8. Concepts of Motor Learning • Learning is a process of acquiring the capacity for skilled action • Learning results from experience or practice • Learning cannot be measured or observed directly; it is inferred from behavior • Learning produces relatively permanent changes in behavior; short term change is not learning)

  9. Motor PerformanceMotor Learning • Motor Performance is the temporary change in motor behavior seen during a practice session • e. g. A patient learns how to shift more body weight over the weaker leg at the end of the therapy session. However, the patient still bears more weight on the unaffected leg at the next visit to PT. Learning has not occurred.

  10. Motor PerformanceMotor Learning • Performance may be influenced by many other variables, e.g. fatigue, level of learning/skills, anxiety, motivation, cues or manual guidance given to the learner • Motor Learning is a relatively permanent change in motor behaviors that are measured after a retention period and only result from practice.

  11. Forms of motor learning

  12. Nondeclarative (Implicit) Learning:Non-Associative Learning • A single stimulus is given repeatedly and the nervous system learns about the characteristics of the stimulus • Habituation • ↓ response to the stimulus, e.g. exercises to treat dizziness in patients • Sensitization • ↑ response to the stimulus, e.g. training to enhance awareness of loss of balance

  13. http://www.youtube.com/watch?v=voZXtTUdQ00

  14. Nondeclarative (Implicit) Learning: Associative Learning • Classical Conditioning • learn to predict relationships between two stimuli • e.g. before learning: verbal cues + manual guidance  stand up; after learning: verbal cue  stand up • patients are more likely to learn if the associations are relevant and meaningful

  15. Nondeclarative (Implicit) Learning: Associative Learning • Operant Conditioning • learn to associate a certain response, from among many that we have, with a consequence; trial and error learning • e.g. relearn stability limits after ankle sprain; verbal praise from PT • behaviors that are beneficial and rewarded tend to be repeated

  16. Procedural Learning • Does NOT require attention, awareness, or other higher cognitive processes • One automatically learns the rules for moving, i.e. movement schema • Learning requires repeating a movement continuously under a variety of situations • Patients with damage to cortex (e.g. TBI, dementia, aphasia) can still  performance

  17. Declarative (Explicit) Learning • Require attention, awareness, and reflection • Results in knowledge or facts (e.g. objects, places, events) that can be consciously recalled and expressed in declarative sentences, e.g. “1st I move to the edge of chair. 2nd I lean forward and stand up”; instruction from PT; mental rehearsal; motor imagery

  18. Declarative (Explicit) Learning • Practice can transform declarative into procedural or nondeclarative knowledge • e.g. a patient first learns to stand up may verbally repeat the instruction; after repeated practice, the patient may be able to stand up without instruction • Processes of declarative learning: encoding  consolidation storage retrieval

  19. Think-Pair-Share • When helping a patient to relearn motor skills, should the PT emphasize non-declarative (implicit) or declarative explicit) learning?

  20. Theories of motor learning

  21. Adams Closed-Loop Theory • In motor learning, sensory feedback from the ongoing movements is compared with the stored memory of the intended movement • Memory trace selects and initiates a movement • Perceptual trace, built-up over practice, is the internal reference of correctness

  22. Adams Closed-Loop Theory • Clinical Implications • Accuracy of a movement is proportional to the strength of the perceptual trace • Patient must practice the movement repeatedly to ↑ the perceptual trace • Limitations • Cannot explain open loop movement or novel movements

  23. Schmidt Schema Theory • Emphasizes open-loop control processes and generalized motor program • “Schema” is a generalized set of rules for producing movements that can be applied to a variety of contexts • Equivalent to motor programming theory of motor control

  24. Schmidt Schema Theory • Information stored in short-term memory after a movement is produced • Initial movement conditions, e.g. body position, weight of an object, step height • Parameters of a generalized motor program • Outcome of the movement, in terms of knowledge of results • Intrinsic sensory feedback of the movement

  25. Schmidt Schema Theory • Information stored in short-term memory is converted into two schemas • Recall schema selects a specific response and contains rules for producing a movement • Recognition schema evaluates the response correctness and informs the learner about the errors of a movement

  26. Schmidt Schema Theory • Clinical Implications • Variability of practice↑ learning and generalized motor program rules • Novel movement can be made accurately based on previously learned rules • Limitations • Vague; no consistent research finding in support of variable practice • Cannot account for one-trial learning (In the absence of a schema)

  27. Ecological Theory • Learning involves the exploration the perceptual and motor workspace • Identify critical perceptual variables, i.e. regulatory cues • Explore the optimal or most efficient movements for the task • Incorporate the relevant perceptual cues and optimal movement strategies for a specific task

  28. Ecological Theory • Clinical Implications • Patients learn to identify relevant perceptual cues that are important for developing appropriate motor responses, e.g. identify relevant perceptual cues for reaching and lifting a heavy glass: weight, size, or surface of the glass vs. its color?

  29. Fitts and Posner Three Stage Model: Cognitive stage • Learner activities • Learn what to do • Learn about the task and goals • Require high degree of attention • Select among alternative strategies • Performance may be more variable • Fast improvement in performance • Develop a motor program

  30. Fitts and Posner Three Stage Model: Associative Stage • Learner activities • Refine the skills • Refine a particular movement strategy • Performance is less variable and more consistent • Cognitive monitoring decreases • Improve the organization of the motor program

  31. Fitts and Posner Three Stage Model: Autonomous Stage • Learner activities • Become proficient, save energy • Attention demands are greatly reduced • Movements and sensory analysis begin to become automatic • Able to perform multiple tasks, scan the environment • Ability to detect own errors improves

  32. Implications for PT • Motor learning probably occurs in stages • Activities of the patient are different in the different stages • Activities of the therapist should be different in the different stages

  33. Systems Three-Stage Model • Learners initially restrict degrees of freedom (DOF) and gradually release the DOF as the task is learned and the skills improve • Novice Stage • Simplify movement by constraining joints and ↓DOF, e.g. muscles co-contraction • Less energy efficient

  34. Systems Three-Stage Model • Advanced Stage • Gradual release of additional DOF • More adaptive to different contexts • Expert Stage • All DOF released • Efficient and coordinated movements • Exploit the mechanical and inertial properties of the limbs and the environment

  35. Gentile’s Two Stage Model • Early stage • Understand the task goals, develop movement strategies, recognize regulatory features of the environment • Late stage • Refine the movement, consistent and efficient performance • Closed skills become fixation/consistent • Opened skills become diversification/ adaptive

  36. Think-Pair-Share A patient is learning to use a walker. What would the patient be able to do at each stage of learning? Cognitive stage (early)- Association stage (late)- Automatic stage (late)-

  37. Application of motor learning theories

  38. How to Measure Learning? • To separate the relatively permanent effects of learning from the transient effect of practice, learning can be measured using retention or transfer designs. • Test the subject after a retention interval, typically >= 24 hr • Choose the same task (retention test) or a variation of the task (transfer test)(e.g. different speed or lighting conditions for walking)

  39. Practice Level: How Much?PRACTICE, PRACTICE, PRACTICE • Animal Studies • 9,600 retrievals over 4 week period (Nudo, 1996) • 7,000 trials of food catching in 5 weeks (Pavlides, 1993) • Humans? • Dose-response log-linear relationship • Are patients getting enough practice?

  40. Feedback (FB) • FB is all the sensory information that is available as a results of a movement • Types by mode of delivery • Intrinsic (e.g. proprioception) • Extrinsic (e.g. instruction from PT) • Types of FB by information provided • Knowledge of results (KR) • Knowledge of performance (KP)

  41. Knowledge of Performance (KP) • Information about the movement patterns • Usually intrinsic but can also be extrinsic • Proprioception, Biofeedback, video recording, verbal instruction (e.g. “Your elbow was too low.”)

  42. Knowledge of Results (KR) • Information about the result or outcome of the movement in terms of the goal • Verbal instruction (e.g. “You were off the target.”), proprioception (e.g. feeling loss of balance during a fall)

  43. Characteristics of Good Feedback • Timing • Allow some time to reflect between trials • Summary FB • Summary FB after a few trials works better than after every trial • Give more frequent summary feedback (e.g. after every 5 trials) for complex tasks than for simple tasks

  44. Characteristics of Good Feedback • Accuracy • Positively reinforce correct performance • Augmented (extrinsic) Feedback • Video/visual of movement patterns alone does not help; need to provide error-correcting cues as well • AVOID VERBAL BOMBARDMENT • Can be given concurrently or afterwards

  45. Characteristics of Good Feedback • Frequency and Fading Schedule • More impaired patients may require more frequent FB. • Avoid giving FB every trial. • Decrease the amount of FB given across learning stages so the patients won’t become dependent on FB.

  46. Practice Conditions • Massed vs. Distributed Practice Schedule • Distributed in early stage (e.g. 20 min X 3 days) to avoid fatigue and massed in later stage (e.g. 60 min in one day) • Constant vs. Variable Practice • Usually variable practice (walk at different speeds) results in better learning outcomes than constant practice (walk at the same speed) in health adults

  47. Practice Conditions • Random vs. Blocked Practice • Contextual Interference: practice that makes the performance more difficulty initially may result in more effective learning in the long term • Random practice (practice multiple tasks in 15 min) results in better learning than blocked practice (practice one task in 15 min) in healthy adults but not necessarily patients

  48. Practice Conditions • Whole- vs. Part-Task Practice • Task specificity says the best practice is the task itself • If utilizing a part technique, the part (e.g. hip and knee flexion, extension) must be a naturally occurring component of the whole (e.g. walking)

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