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Lecture 5 Dynamic Programming. Dynamic Programming. Self-reducibility. Divide and Conquer. Divide the problem into subproblems. Conquer the subproblems by solving them recursively. Combine the solutions to subproblems into the solution for original problem. Dynamic Programming.
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Dynamic Programming Self-reducibility
Divide and Conquer • Divide the problem into subproblems. • Conquer the subproblems by solving them recursively. • Combine the solutions to subproblems into the solution for original problem.
Dynamic Programming • Divide the problem into subproblems. • Conquer the subproblems by solving them recursively. • Combine the solutions to subproblems into the solution for original problem.
Remark on Divide and Conquer Key Point: Divide-and-Conquer is a DP-type technique.
Greedy Algorithms with Self-Reducibility Dynamic Programming Divide and Conquer Local Ratio
e.g., # of scalar multiplications
Step 1. Find recursive structure of optimal solution
Step 2. Build recursive formula about optimal value
151 15,125 11,875 10,500 9,375 7,125 5,375 7,875 4,375 2,500 3,500 15,700 2,625 750 1,000 5,000 0 0 0 0 0 0
151 15,125 (3) 11,875 10,500 (3) (3) 9,375 7,125 5,375 (3) (3) (3) 7,875 4,375 2,500 3,500 (1) (3) (3) (5) 15,700 2,625 750 1,000 5,000 (1) (2) (3) (4) (5) 0 0 0 0 0 0 Optimal solution
Running Time How many recursive calls? How many m[I,j] will be computed?
Remark on Running Time (1) Time for computing recursive formula. (2)The number of subproblems. (3) Multiplication of (1) and (2)
A Rectangle with holes NP-Hard!!!
Guillotine Partition A sequence of guillotine cuts Canonical one: every cut passes a hole.
Minimum length Guillotine Partition • Given a rectangle with holes, partition it into smaller rectangles without hole to minimize the total length of guillotine cuts.
Minimum Guillotine Partition Dynamic programming In time O(n ): 5 Each cut has at most 2n choices. 4 There are O(n ) subproblems. Minimum guillotine partition can be a polynomial-time approximation.
What we learnt in this lecture? • How to design dynamic programming. • Two ways to implement. • How to analyze running time.