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Chapter 5 Teaching with Software Tools: Beyond the Basic Programs

Chapter 5 Teaching with Software Tools: Beyond the Basic Programs. Benefits of Using Software Tools. Improves efficiency & productivity Improves appearance Better accuracy & timeliness More support for interaction & sharing. Why use software support tools?.

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Chapter 5 Teaching with Software Tools: Beyond the Basic Programs

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  1. Chapter 5Teaching with Software Tools: Beyond the Basic Programs

  2. Benefits of Using Software Tools • Improves efficiency & productivity • Improves appearance • Better accuracy & timeliness • More support for interaction & sharing

  3. Why use software support tools? Teachers should choose them for the qualities/benefits they bring to the classroom, rather than simply because they are available

  4. Types of Software Support Tools • Materials generators • Data collection and analysis tools • Graphics tools • Planning and organizing tools • Research and reference tools • Content area tools

  5. Materials Generators • Desktop Publishing • Tests/quizzes • Worksheet/puzzles • IEP Generators • Certificate & Form Makers

  6. Data Collection & Analysis Tools • Electronic Grade Books • Statistical Packages • Student Information Systems (SIS) • Computer-Based Testing System • Student Response Systems • Turning Point (PPT)

  7. Graphic Tools • Draw/Paint & Image Programs • Image Editing • Charting & Graphing • Digitizing & Video Development Systems • Clip Art, Video, & Sound Collections

  8. Planning & Organizing Tools • Outlining and Concept Mapping • Lesson Planning • Schedule/Calendar Makers • Time Management

  9. Research & Reference Tools • Electronic Encyclopedias • Electronic Atlases and Mapping • Dictionaries and Thesauruses • Word Atlases

  10. Content Specific Tools • Computer Aided Design (CAD) • Music Editors & Synthesizers • Reading Tools • Microcomputer-based Labs • Probeware • Graphing Calculators • Calculator-based labs (CBL) • Geographic Information Systems (GIS) • Global Positioning Systems (GPS)

  11. Software Support Tools • Focus on application (instructional) software • Deliver instruction or assist with student instruction • Traditionally CD-Rom/DVD • More recent increase in Web applications • Next 2 chapters develop the Internet more specifically

  12. Chapter 6 Teaching with Multimedia and Hypermedia Tools

  13. How Do They Differ? Multimedia Hypermedia • Many Media • Stills, sound, video, animation, text • Linked Media • Hypertext, browsers

  14. Types of Hypermedia Systems • Commercial Hypermedia Software • Authoring Tools (4) • Presentation Software • Video Production and Editing • Hypermedia Authoring • Virtual Reality (VR)

  15. Current & Future Impact • Increases motivation • Flexible learning modes • Develops creative and critical thinking skills • Improves writing and process skills

  16. Impact Ability to offer multiple channels for processing information Increased creative solutions with problem solving Greater comprehension and retention Concerns Impact on higher level skills Learner style Design/Use Instructional design elements Screen design Interaction and feedback Navigation Learner control Color Graphics Animation Audio Video Research Two Areas: Impact and Design/Use

  17. Commercial Hypermedia • Instructional Software • Tutorials • Drill and Practice • Simulation • Instructional Games • Problem Solving • Interactive Books • Storybooks • ebooks • Reference Materials • Encyclopedias • Almanacs • Atlases • Newspapers and newsletters • Proceedings and conference materials

  18. Commercial Product Evaluation • Instructional Planning • Support • Instructional Design • Content • Clear, Concise, & Unbiased Language • Interface Design & Navigation • Feedback & Interactivity

  19. Multimedia Sequence of Development • Review existing products • Research background on topic • Storyboard each frame/segment • Develop frames/segments • Link parts together • Test/revise with users

  20. Authoring Skills • Media Literacy • Using Music & Art • Design Principles • Print • Video • Creative & Novel Thinking • Consider Audience

  21. Evaluating Multimedia/Hypermedia Products • See rubric on DVD titled “Multimedia Software Evaluation Checklist ” • Or Figure 6.7 in textbook

  22. Classroom Integration Strategies for Presentation Software • Presentations • Practice screens • Assessment screens • Brief tutorials • Book reports • Student-created presentations

  23. Classroom Integration Strategies forVideo Production • Demonstrations of procedures • Student-created presentations • Video lectures • Video portfolios • Video decision-making and problem-solving simulations • Documenting school activities • Visual literacy instruction • Teaching video production

  24. Classroom Integration Strategies forHypermedia Authoring • Brief tutorials • Student-created presentations • Interactive storybooks

  25. Classroom Integration Strategies for Virtual Reality & Other Immersion Tools • Full immersive systems • Head-mounted display (HMD) • Web-based VR • 3-D models • QuickTime VR (QTVR)

  26. Classroom Integration Strategies for Virtual Reality and Other Immersion Tools • Imaging for virtual field trips • 3D models to illustrate how systems work • Immersive learning environments for exploration and practice

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