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Object Oriented Design. Goals. Homework 5: Design Pacman Presentations of Pragmatic Web Projects. Homework 5. Design, do NOT implement Pacman Individual projects Due: Oct. 8. Pacman Background. Origin: Namco, early 1980s (Space Invaders was 1978)
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Goals • Homework 5: Design Pacman • Presentations of Pragmatic Web Projects
Homework 5 • Design, do NOT implement Pacman • Individual projects • Due: Oct. 8
Pacman Background • Origin: Namco, early 1980s • (Space Invaders was 1978) • Reference Implementation: http://www.neave.com/webgames/pacman/
Documentation • Format: MS PowerPoint: .ppt, or Adobe PDF: .pdf • Last name prefix: Smith.ppt • Amendment to previous guidelines: • Avoid hand drawn, scanned diagrams if possible
Turn in • UML compliant diagrams • 1) Class diagram • 2) Use Case Diagrams • 3) Sequence Diagrams • 4) State Diagrams • Ghost