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CI for SN: User Interface & Collaboration Services

CI for SN: User Interface & Collaboration Services. David De Roure, Tom Finholt, Mark Gahegan, Jim Myers, Gary Giovino, Shashikant Penumarthy, Ramon Sanguesa, Munindar Singh. Emphasis.

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CI for SN: User Interface & Collaboration Services

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  1. CI for SN:User Interface & Collaboration Services David De Roure, Tom Finholt, Mark Gahegan, Jim Myers, Gary Giovino, Shashikant Penumarthy, Ramon Sanguesa, Munindar Singh

  2. Emphasis • General emphasis on features specific to social networks as opposed to what CI could do for any research problem

  3. Why SN Instead of SNA? • Social network engineering is an equally valuable endeavor • Design mechanisms or seed a social system to generate desirable properties • Well-known studies on social capital relating to networks • Importance of generating the right networks for • Effective referrals • Inducing suitable norms and conventions

  4. Challenges for SN: 1 • Evaluation • What is a gold standard? • User preferences regarding whom to deal with • Important aside: consider empathy and affect

  5. Challenges for SN: 2 • Heterogeneity or diversity • User interfaces and metaphors thereof • Conceptual models and data formats • What to store and harvest • Granularity to expose (relates to provenance) • Processes • Outcomes • Accommodating agents in general, not just people

  6. Challenges for SN: 3 • Meta UI • Insights into dynamics • What relationships are derivable? • What key information is hidden?

  7. Challenges for SN: 4 • Threats • Privacy control difficulties because of third party interactions • Possibility of manipulation

  8. Challenges for SN: 5 • SN as an empirical science • Observing real, live scientists in situ • Realistic use cases • Conducting experiments by controlling parameters of interaction • CI communities as testbeds for validation

  9. CI Contributions: 1 • Controlling data input to test hypotheses • Using CI to obtain data easily

  10. CI Contributions: 2 • Respecting community needs • Culture opposed to waterfall model • Configurability by user communities of • Conceptual model (granularity, level of tracking) • Visualization • Standards for usage and sharing

  11. CI Contributions: 3 Special Purpose UIs • Visualizing SNs • Chatter • Patterns correlated with socially relevant activities • Sonification • Special views: concentric circle views • Managing dynamism of view

  12. CI Contributions: 4 • CSCW systems as sources of data • Interaction modalities • Localization and mobility interfaces

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