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Object-Oriented Software Engineering Practical Software Development using UML and Java. Chapter 8: Modelling Interactions and Behaviour UML Activity Diagram. Objectives. To read and write UML activity diagrams To know when and how to use activity diagrams. What is an Activity Diagrams ?.
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Object-Oriented Software EngineeringPractical Software Development using UML and Java Chapter 8: Modelling Interactions and Behaviour UML Activity Diagram
Objectives • To read and write UML activity diagrams • To know when and how to use activity diagrams Chapter 8: Modelling Interactions and Behaviour
What is an Activity Diagrams? • An activity diagram is like a state diagram. • Except most transitions are caused by internal events, such as the completion of a computation. • It shows actions and of control and data between them. • An activity diagram • Can be used to understand the flow of work that an object or component performs. • Can also be used to visualize the interrelation and interaction between different use cases. • Is most often associated with several classes. • One of the strengths of activity diagrams is the representation of concurrent activities. Chapter 8: Modelling Interactions and Behaviour
What is the purpose of activity diagrams? • The basic purposes of activity diagrams are similar to other four diagrams; class diagram, object diagram, sequence diagram and state transition diagram.It captures the dynamic behaviour of the system. • Other four diagrams are used to show the message flow from one object to another but activity diagram is used to show message flow from one activity to another. • Activity diagram does not show any message flow from one activity to another. Activity diagram is some time considered as the flow chart. Although the diagrams looks like a flow chart but it is not. • So the purposes can be described as: • Draw the activity flow of a system. • Describe the sequence from one activity to another. • Describe the parallel, branched and concurrent flow of the system. Chapter 8: Modelling Interactions and Behaviour
When to Use Activity Diagrams • The activity diagram is suitable for modeling the activity flow of the system. • An application can have multiple systems. Activity diagram also captures these systems and describes flow from one system to another. • This specific usage is not available in other diagrams. These systems can be database, external queues or any other system. Chapter 8: Modelling Interactions and Behaviour
Activity Diagram symbols Activity (name of action) start state end state Chapter 8: Modelling Interactions and Behaviour
Activity Diagram symbols • guard • is noted on a transition between two activities Action 1 [guard 1] [guard 2] Action 2 Action 3 Chapter 8: Modelling Interactions and Behaviour
Activity Diagram symbols • branch • single incoming transition, several guarded outgoing transitions [guard 1] [guard 2] Chapter 8: Modelling Interactions and Behaviour
Activity Diagram symbols • merge • multiple incoming transitions, single output Chapter 8: Modelling Interactions and Behaviour
Example of branch and merge merge node guards branch node Chapter 8: Modelling Interactions and Behaviour
Activity Diagram symbols fork one incoming transitions and several outgoing transitions Chapter 8: Modelling Interactions and Behaviour
Activity Diagram symbols • joint • several income transitions and one outgoing transitions (taken only when all the state on the incoming transactions have completed their activities) Chapter 8: Modelling Interactions and Behaviour
Example of fork and joint fork node join node Chapter 8: Modelling Interactions and Behaviour
Example 1 Chapter 8: Modelling Interactions and Behaviour
Example 2 – Buying Drinks from a Simple Vending Machine Chapter 8: Modelling Interactions and Behaviour
Swimlanes • Activity diagrams are most often associated with several classes. • The partition of activities among the existing classes can be explicitly shown using swimlanes. Chapter 8: Modelling Interactions and Behaviour
Example with swimlanes – Student’s course registration Chapter 8: Modelling Interactions and Behaviour
Exercise 1 • Draw an activity diagram to show the activity of withdrawing money from the ATM machine. Include the following basic activities:- • Enter pin • Verify the pin • Withdraw the money • Print the receipt Chapter 8: Modelling Interactions and Behaviour
Exercise 2 • There is one entry gate to a parking lot, which interfaces to the APL controller through a Push-for-ticket button, a Ticket dispenser, and the Entry gate arm. When a driver enters a parking lot by pushing the Push-for-ticket button, tickets will be dispensed from a Ticket dispenser. After the driver removes the ticket, Entry gate arm will be automatically lifted. • There is also one exit gate, which interfaces to the APL controller through a Ticket reader, a Credit card reader, and the Exit gate arm. When a driver exits a parking lot by inserting the ticket into the Ticker reader, the parking fee will be computed, which uses the Credit card reader to read the card and then transfers the payment via an external Credit card banking system. When the payment has been collected, Exit gate arm will be automatically lifted. • Draw an activity diagram for the exit gate activity. Chapter 8: Modelling Interactions and Behaviour