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A O 1st IP. B O 2ndIP. C O 3 rd IP. D Flak:Hx2/ Lx3 F+0 TOO O RED. E Flak:Lx3 F+0 TOO TO ZONE 12. ZONE 10 Battle Board (Zone 11)Notes A/C must move by Group routes: 389 th SKY SCORPIONS: A-B-C-D-F-ZONE 10 ALL OTHER GROUPS: A-B-C-G-F-ZONE 10 Turn Sequence: Begin in Area A
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A O 1st IP B O 2ndIP C O 3rd IP D Flak:Hx2/Lx3 F+0 TOO O RED E Flak:Lx3 F+0 TOO TO ZONE 12 ZONE 10 Battle Board (Zone 11)Notes A/C must move by Group routes: 389th SKY SCORPIONS: A-B-C-D-F-ZONE 10 ALL OTHER GROUPS: A-B-C-G-F-ZONE 10 Turn Sequence: Begin in Area A Move to Area B-roll for wrong turn- See charts for effect on each group ‘Wrong Turn” moves A/C from B to F EXCEPTION:389th All a/c making a wrong turn must bomb a TOO Continue to Move Area by Area Along directional arrows Resolve Flak Resolve Bomb Run-if target area or TOO Resolve Flak Move to next Area Resolve any Flak or Fighters Move to next area or zone Area F Fighters only after bombing F F+0 TOO G PLOESTI Flak:Hx5/Mx3 F+1 TOO O BLUE O WI O WII O WIII O WIV O WV H BUCHAREST Flak:Hx3/Lx3 F+1 TOO I Flak:Mx2/Lx2 F+1 TOO
9 Mountains 10 11 PLOESTI MOVE TO BATTLE BOARD 12 13 TURKEY 8 14 TURKEY SICILY ITALY 7 15 CYPRESS • MOVEMENT BOARD NOTES • Roll for take-off attempt • Roll for Mech failure Zone 1-7 outbound • 3. No fighter attacks allowed zones 1-10 outbound • 4. No fighter attacks allowed in zones 13-15and Sicily • No fighter attacks 1-3,5-9 Return • 5. . Zone2-6 over water • 9. Zones 7-14 and Sicily over land • 10. Zone 7over Albania, zone 8-9 over Yugoslavia, • 11. Zone 10-12 over Rumania • 12. Bailout over Yugo-may escape • 13. Bailout over Turkey-interned • 14. Bailout over Rumania, Italy, Alb-POW • Weather over target is good, roll for weather during landing • NO FRIENDLY FIGHTER ESCORT AVAILABLE 6 5 4 3 2 ZONE I BENGHAZI