190 likes | 385 Views
History of Game Consoles. Caleb Baze. 1977 Atari 2600. Introduced Microprocessor-based Hardware Utilized Game Cartridges Allowed unlimited games to be written for the console rather than having to have the games hard coded into the console Simple 2D Graphics
E N D
History of Game Consoles Caleb Baze
1977Atari 2600 • Introduced Microprocessor-based Hardware • Utilized Game Cartridges • Allowed unlimited games to be written for the console rather than having to have the games hard coded into the console • Simple 2D Graphics • Worked by processing what pixels and sprites needed to be displayed before the next line of the television was scanned
1983Nintendo Entertainment System (NES) • Also utilized game cartridges • Lacked any sort of authentication hardware to prevent unlicensed cartridges from working on the system. • This was due to the unreliable 10NES authentication chip used in the console. The circuit ended up being removed from the console with the introduction of the NES 2 • Early games were designed by using LEDs on a grid with a digitizer, as no design tools existed
1994Sony PlayStation • Sony’s first major contribution to the gaming console world • Made use of CD-ROM instead of the older game cartridge • Introduced external storage in the form of 1MB memory cards to save game data • True 3 dimensional games were popular now with the increased hardware capacity
2000Sony PlayStation 2 • Built along the same lines as the PlayStation 1, but time allowed for a large increase in hardware capacity • Allowed for much higher quality graphics in games • Implemented backwards compatibility with PlayStation 1 games. • At this point is where we start seeing a major increase in hardware technology. Compared to the PS1, the PS2 included: • Around 30 x CPU speed • 16 x RAM • Dedicated graphics chip
2005Microsoft Xbox 360 • Start to see a very rapid increase in technology at this generation of consoles • The focus of the console merges with other forms of entertainment other than just gaming • Apps for streaming videos, music, news and much more • Meant the console needed more processing power and storage to efficiently handle games as well as entertainment applications • Introduction to high definition games • Developers start focusing on realism more and more
2013Microsoft Xbox One • The current generation of consoles • Acts much more as an all around home entertainment system • Multi-tasking with all kinds of apps and games • OS integrates fluidly with Windows 8 • Much more similar to a personal computer than any console that has come before • Development of the Kinect Sensor for the Xbox One has been helpful in other fields of research using any kind of recognition software
Conclusion • Moore’s law apparent in hardware specifications of gaming consoles generation to generation • In many cases, customer want for gaming consoles actually pushed the research and development of better technology • Realism will continue to increase in consoles • Will we ever reach a point to where games can’t be distinguished from live video?