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echo '*****Rendered with the 1.0 exterior_night preset*****' /** based on the 1.0.3 exterior preset /**revisions:- /** . showphotons 0;. /splitscreen none;pixelorder progressive;. undersampleprerender 1;pixelorder scanline;.
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echo '*****Rendered with the 1.0 exterior_night preset*****' /** based on the 1.0.3 exterior preset /**revisions:- /**
undersample 1,0,0; accurateshadows 0; lwo2selfinstance 1; /older, faster clipmap code
//Quality var __LumModel, 1; var __alcomp, 1; var __LLthrsh, 0.002; var __LLRmin, 1; var __LLRmax, 4; var __ALthrsh, 0.002; var __ALRmin, 1; var __ALRmax, 4; var __AreaDouble, 1; var __LumThrsh, 0.01; var __Rmin, 10; var __Rmax, 60;
/var __Octdepth,150; var __Octdepth, 50; octree __Octdepth, 15;var sep, 0.7;var ds, 1;var fs, 90; octbuild sep, (ds*0.2, ds*1, ds*0.2), (fs*0.2, fs*1, fs*0.2); //Materials
//Sky var __turbidity, 3;/2 orig. var __sky_exposure, 1;/1.5orig var __sun_power, 10e9; var __sun_intensity, 0.1; var __sun_spot_angle, 12; var sky_background_exposure, 1; var sky_parameter, 1; var __exposure, 1; //Sky var __turbidity, 3;/2 orig. var __sky_exposure, 1;/1.5orig var __sun_power, 10e9; var __sun_intensity, 0.1; var __sun_spot_angle, 12; var sky_background_exposure, 1; var sky_parameter, 1; var __exposure, 1;