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Chapter 8 Innovative EC Systems: From E-Government and E-Learning to Consumer-to-Consumer Commerce

Chapter 8 Innovative EC Systems: From E-Government and E-Learning to Consumer-to-Consumer Commerce. Jason C.H. Chen , Ph.D. Professor of MIS Graduate School of Business Gonzaga University Spokane, WA 99223 USA chen@jepson.gonzaga.edu. Learning Objectives.

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Chapter 8 Innovative EC Systems: From E-Government and E-Learning to Consumer-to-Consumer Commerce

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  1. Chapter 8 Innovative EC Systems: From E-Government and E-Learning to Consumer-to-Consumer Commerce Jason C.H. Chen, Ph.D. Professor of MIS Graduate School of Business Gonzaga University Spokane, WA 99223 USA chen@jepson.gonzaga.edu

  2. Learning Objectives • Describe various e-government initiatives. • Describe e-learning, virtual universities, and e-training. • Describe online publishing and e-books. • Discuss wikis and blogging. • Describe knowledge management and dissemination as an e-business. • Describe C2C activities. • Describe peer-to-peer networks and applications.

  3. 8.1 E-Government: An Overview • e-government E-commerce model in which a government entity buys or provides goods, services, or information to businesses or individual citizens

  4. E-Government: An Overview • Several major categories fit within this broad definition of e-government: • government-to-citizens (G2C) E-government category that includes all the interactions between a government and its citizens • Government-to-business (G2B) • Government-to-government (G2G) • Government-to-employees (G2E) • Internal Efficiency and Effectiveness (IEE – Intrabusiness)

  5. E-Government: An Overview • government-to-citizens (G2C) E-government category that includes all the interactions between a government and its citizens • electronic voting Voting process that involves many steps ranging from registering, preparing, voting, and counting (voting and counting are all done electronically) • Netizen A citizen surfing the Internet • Electronic benefits transfer

  6. E-Government: An Overview • government-to-business (G2B) E-government category that includes interactions between governments and businesses (government selling to businesses and providing them with services and businesses selling products and services to government)

  7. E-Government: An Overview • Government-to-Business (G2B) • Government e-procurement • Group purchasing eFAST service conducts reverse auctions(sellers bid) for aggregated orders • Forward e-auctions auction surplus or other goods • Tax collection and management electronic filing of taxes is now available in over 100 countries

  8. Group Purchasing Organization Process ? in eG [Stage1-b] [Stage1-a] Forecast Demand RFQ G P O B u y e r RFQ Bid Response Confirm (Price OK) Negotiate Contract S Place Orders u Process Orders p Shipping Orders p Receiving Orders . . . l Invoicing Payment RFQ i VPTM e [Stage3] [Stage2] r Shipping / Receiving Orders Returns / … … S Refund Process Shipping / Receiving Orders e Invoice l Payment l Returns e r [Stage4] Refund Process VPTM : Vender Performance Tracking & Management

  9. E-Government: An Overview • government-to-government (G2G) E-government category that includes activities within government units and those between governments • government-to-employees (G2E) E-government category that includes activities and services between government units and their employees

  10. E-Government: An Overview • Government-to-Employees (G2E) • Internal efficiency and effectiveness • E-payroll • E-records management • E-training • Enterprise case management • Integrated acquisition • Integrated human resources • One-stop recruitment • Facilitating Homeland Security

  11. Stages of Moving to E-Business and to E-Government Wilcocks, Sauer and Associates (2000)

  12. Evolution of E-Business andto E-Government • With the growth of the Internet more businesses are using it to transact business between partners (B2B – see Figure 7.2). • Now, the term e-business refers to business conducted over the Internet. • Business on the Internet has evolved through a number of stages: • : Stage I • : Stage II • : Stage III • Catalyst for Industry Restructuring: Stage IV Content Provider Transaction Forum Integrator

  13. 8.2 Implementing E-Government • Transformation process Stage 1: Information publishing/dissemination Stage 2: “Official” two-way transactions with one department at a time Stage 3: Multipurpose portals Stage 4: Portal personalization Stage 5: Clustering of common services Stage 6: Full integration and enterprise transformation

  14. Exhibit 8.4 The Stage of E-Government Eminence of Web-based Applications STAGE 6 Full Enterprise Transformation STAGE 5 Portals Clustering of Common Service High STAGE 4 Portals Personalization STAGE 3 Multipurpose Portals STAGE 2 “Official” Two-Way Transactions STAGE 1 Information Publishing Low Low High Degree of Enterprise transformation Source: Wong, W.Y. At the Dawn of E-Government. New York: Deloitte Research, Deloitte & Touche, 2000.

  15. Implementing E-Government(cont.) • Implementation issues • Transformation speed • G2B implementation • Easier than implementation of • Security and privacy issues • Wireless applications • B2E applications, especially for field employees • Business aspects • Citizen Adoption of E-Government • Non–Internet E-Government • slow • G2C

  16. Exhibit (EXTRA) E-Government Adoption Institutional Structures Culture (uncertainty Avoidance) Culture (power distance acceptance) Perceived Ease of Use Disposition to Trust Intention to Receive E-government information Perceived Usefulness Intention to Request E-government Service Characteristics- based Trust Trust in E-government INTENTION TO ENGAGE E-GOVERNMENT Perceived Behavioral Control Experience (familiarity) Initial versus Repeat User Perceived Risk Direct effect Degree of Intrusiveness Moderating effect

  17. 8.3 E-Learning • e-learning The online delivery of information for purposes of education, training, or knowledge management

  18. E-Learning

  19. Learning as a process What will be the result? What should I learn? The Learning Process Focus Environment Technique How can I learn? Why should I learn? Source: A Learning process model to achieve continuous improvement and innovation, B. Buckler, The Learning Organization

  20. E-Learning • Benefits of E-Learning • Time reduction • Large volume and diversity • Cost reduction • Higher content retention • Flexibility • Updated and consistent material • Fear-free environment

  21. E-Learning(cont.) • Drawbacks and challenges of e-learning • Need for instructor retraining • Equipment needs and support services • Assessment • Maintenance and updating • Protection of intellectual property • Computer literacy • Student retention • Lack of face-to-face interaction and campus life

  22. E-Learning • Why E-Learning Fails • Believing that e-learning is always a cheaper learning or training alternative • Overestimating what e-learning can accomplish • Overlooking the shortcomings of self-study • Failing to look beyond the course paradigms • Viewing content as a commodity • Ignoring technology tools for e-learning or fixating too much on technology as a solution • Assuming that learned knowledge will be applied

  23. E-Learning • distance learning Formal education that takes place off campus, usually, but not always, through online resources • virtual university An online university from which students take classes from home or other off-site locations, usually via the Internet

  24. E-Learning • Online Corporate Training • The drivers of e-training • Technological change • Competition and cost pressures • Globalization • Continual learning • Network connectivity

  25. E-Learning • edutainment The combination of education and entertainment, often through games • E-Learning Tools • IBM Workplace Collaborative Learning 2.6 • ComputerPREP • Macromedia • eCollege • Artificial Life

  26. Business Strategy & Objectives Group & Individual Competencies Learning Objectives Group Processes Supporting Technology Creating Collaborative Learning Communities

  27. Risk and Return in the “Old World of Business” Using Information Technology for Optimization-Based Efficiencies High Reengineering Rationalization Risk Automation Low Low High Return

  28. REENGINEERING IT-Intensive Radical Redesign KNOWLEDGE MANAGEMENT for “Paradigm Shifts” Radical Rethinking of the Business and Organization for a “World of Re-everything” RATIONALIZATION Streamlining Bottlenecks AUTOMATION Replacing humans with machines From “Old World” to E-World of Business: Knowledge Management for “Paradigm Shifts” “Old World” of Business E-World of Business

  29. 8.4 Online Publishing and E-Books • online publishing The electronic delivery of newspapers, magazines, books, news, music, videos, and other digitizable information over the Internet • e-zines Electronic magazine or newsletter delivered over the Internet via e-mail

  30. E-Books • E-book:A book in digital form that can be read on a computer screen or on a special device • E-books can be delivered and read via: • Web download • Web access • Dedicated reader • General-purpose reader • Web server

  31. Online Publishing and E-Books • Types of E-Books • Traditional book format • Online bookshelf • The download • The Rubics-cube hyperlink book • The interactive, build-your-own (BYO) decision book • The online reference book model

  32. Online Publishing and E-Books • Print-on-Demand • A publisher creates a digital master, typically in Adobe Systems’ Acrobat format, and sends it to a specialized print-on-demand company. The files are stored on the printing company’s network • When an order is placed, a print-on-demand machine prints out the text of the document or book and then covers, binds, and trims it. The entire process can take about a minute for a 300-page book • The book is packaged and shipped to the publisher or the consumer

  33. Online Publishing and E-Books • Advantages and Limitations of E-Books • E-Book Issues • Digital Libraries

  34. E-Books (cont.) • How to protect the publisher’s/author’s copyright • How to distribute and sell e-books • How much to charge and collect payment for an • e-book • How to best support navigation in an e-book • Which standards to use • How to increase reading speed • How to deal with resistance to change • How to design an e-book • How publishers can justify e-books in terms of profit and market share • How to secure content • E-book issues

  35. Online Publishing and E-Books • podcast A media file that is distributed over the Internet using syndication feeds for playback on mobile devices and personal computers. As with the term radio, it can mean both the content and the method of syndication • podcaster The host or author of a podcast

  36. BREAK-1 • Application Case 8.1: Contract Management in Australia (p.369)

  37. 8.5 Blogs and Wikis • Weblogging/blogging:Technology for personal publishing on the Internet • Blog: • Very popular after terrorist attacks of 9/11 • Blogs comfort people in times of stress • Blogs is becoming easier and easier A personal Web site that is open to the public to read and to interact with; dedicated to specific topics or issues

  38. Blogs and Wikis • Seven principles for building effective blogs: • Focus intently on a narrow niche, ideally one whose audience has a predilection for high-margin products • Set up blogs so that each post gets its own permanent URL • Think of a blog as a database, not a newspaper-like collection of dispatches • Blog frequently and regularly, at least half a dozen posts every weekday • Use striking images that liven up the pages and attract readers • Enable comments and interact with readers • Make friends with other bloggers, online and off

  39. Blogs and Wikis • wikilog (wikiblog or wiki) A blog that allows everyone to participate as a peer; anyone may add, delete, or change content. • Commercial uses of blogs • Potential risks of blogs • Establish comprehensive, written rules and policies • Educate employees about blog-related risks, rules, and regulations • Enforce blog policy with disciplinary action and technology • Bloggers and politics

  40. 8.6 Knowledge Management and E-Commerce • knowledge management (KM) The process of capturing or creating knowledge, storing it, updating it constantly, interpreting it, and using it whenever necessary • Organizational knowledge base The repository for an enterprise’s accumulated knowledge

  41. Focus on e-Business Applications Knowledge Management/Business Intelligence E-Commerce E-Customer Relationship Procurement Network Trading Network E-Channel Management Businesses & Consumers (CRM) Businesses (SRM) M:1 M:N 1:N E-Portal Management E-Business, E-Services SCM/ERP/Legacy Appls

  42. Information Technology Knowledge Management Creativity and Innovation Knowledge Management and E-Business Strategy E-Business Strategy

  43. Industrial Business E-Business Strategy Technology Management Knowledge Assets Organizations Prediction Convergence Compliance Utilization Tangibles Structure “Anticipation of Surprise” Divergence Self-Control Creation and Renewal Intangibles Edge of Chaos Transitions to the World of E-Business

  44. TO Explicit Knowledge Tacit Knowledge Socialization (Sympathized Knowledge) Externalization (Conceptual Knowledge) Tacit Knowledge Transferring tacit knowledge through shared experiences, apprenticeships, mentoring relationships, on–the-job training, “Talking at the water cooler” Articulating and thereby capturing tacit knowledge through use of metaphors, analogies, and models FROM Combination (Systematic Knowledge) Internalization (Operational Knowledge) Converting explicit knowledge into tacit knowledge; learning by doing; studying previously captured explicit knowledge (manuals, documentation) to gain technical know-how Combining existing explicit knowledge through exchange and synthesis into new explicit knowledge Explicit Knowledge Figure: The four modes of knowledge conversion Source: Ikujiro Nonaka and Hirotaka Takeuchi, The Knowledge-Creating Company, 1995

  45. Formal and informal representations (models, notes, web pages, etc. ) Externalization tacit explicit Model resolution,Presentation networking Principal of Escalation Socialization Combination tacit explicit Errorobservation Internalization Model-based Workflow Support, Navigation Support Figure: Organizational Knowledge Creation and its Support Source: Klamma, R., Jarke M., (1998), “Supporting Organizational Learning Processes through Failure Management.”=

  46. Knowledge Management and E-Commerce • Core knowledge management activities for companies doing EC should include the following electronically supported activities: • Knowledge creation • Knowledge capture and codification • Knowledge classification • Knowledge distribution • Knowledge utilization • Knowledge evolution

  47. Knowledge Management and E-Commerce • knowledge portal A single-point-of-access software system intended to provide timely access to information and to support communities of knowledge workers • information intelligence Information, data, knowledge, and semantic infrastructure that enable organizations to create more business applications

  48. Knowledge Management and E-Commerce

  49. Knowledge Management and E-Commerce • KM has four tasks: • Creating knowledge repositories where knowledge can be stored and retrieved easily • Enhancing a knowledge environment in order to conduct more effective knowledge creation, transfer, and use • Managing knowledge as an asset so as to increase the effective use of knowledge assets over time • Improving knowledge access to facilitate its transfer between individuals

  50. Knowledge Management and E-Commerce • Online Advice and Consulting • Medical advice • Management consulting • Legal advice • Gurus and answers to queries • Financial advice • Other advisory services

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