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Build to kick kick to win. Shooting skills. Outline. Shooting mechanism System description A ctuator design Lob shots Identification Calibration Towards c ontrolled shooting Problem description Proposed implementation. Shooting mechanism. Requirements and specifications.
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Outline Shooting mechanism System description Actuator design Lob shots Identification Calibration Towards controlled shooting Problem description Proposed implementation
Requirements and specifications Requirements: Controllable Hard / soft Lob / flat Repeatable Specifications vf = 9ms-1 xf = 90 mm tf = 20 ms a ≈ 450 ms-2
Actuator design Mechanical design Electromagnetic design
Actuator design 1.5T 2.4T Meessen, K.J., Paulides, J.J.H. & Lomonova, E. (2010). A football kicking high speed actuator for a mobile robotic application. Proceedings of the 36th Annual Conference of the IEEE Industrial Electronics Society, IECON 2010, 7-10 November 2010, Glendale, Arizona, (pp. 1659-1664). Investigated aspects Saturation Eddy currents Losses Thermal issues
Actuator design Final design Total mass: 4.5 kg Peakforce: 700N Peakcurrent: 110A
Outline Shooting mechanism System description Solenoid actuator design Lob shots Identification Calibration Towards controlled shooting Problem description Proposed implementation
Lob shots: trajectory Largest gradient possible
Lob shots: identification General function between distance and duty cycle: Each actuator has its own actuator characteristic
Lob shots: calibration Measure distance For accurate fit at least 3 measurements are necessary
Lob shots: calibration Manual calibration using a Matlabgui For accurate fit at least 3 measurements are necessary
Lob shots: tuning The perfect lob shot Shoot just under de goal crossbar Lob trajectory depends on distance ball to the goal
Lob shots: tuning The perfect lob shot Shoot just under de goal crossbar Lob trajectory depends on distance ball to the goal
Outline Shooting mechanism System description Solenoid actuator design Lob shots Identification Calibration Towards controlled shooting Problem description Proposed implementation
Problem description Increasing ball output speed accuracy • Currently a large variation between Turtles • Makes tuning difficult • Current relation between kick-effort and ball output speed is not linear • Also increases tuning complexity • Current system is open-loop • Tuning per Turtle is possible, though time consuming • Desired: more predictable behavior • Tuning effort/time decreases • More linear behavior • Decrease of variation between Turtles
Proposed implementation Encoder Lever Plunger Ball Solenoid Controlalgorithm Amplifier + Actuator PWM signal PC + IO stack Encoder value Encoder
Proposed implementation Controlling the lever speed Both time and encoder resolution pose limitations Due to design of solenoid 'braking' is not possible: speed overshoot is not allowed Main idea is to 'guide' lever + ball to end speed, instead of kicking/hitting
Proposed implementation: simulation Current situation
Proposed implementation: simulation Proposed solution
Summary and conclusions Design and optimization of the shooting mechanism Identified an exponential relation between the duty cycle and kicking distance for lob shots Lob shot calibration using an graphical user interface Feedback control design for the output speed of the ball Modeling and simulation of the feedback controlled shooting mechanism