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alternative financing models for Australian game developers martin s cooper. Australian Game Developers Conference December 2004. current models. Publisher advances Loan capital Equity capital Government subsidy /grant Sweat equity. To build value the developer must own IP
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alternative financing models for Australian game developersmartin s cooper Australian Game Developers Conference December 2004
current models • Publisher advances • Loan capital • Equity capital • Government subsidy /grant • Sweat equity
To build value the developer must own IP This can only be done if the developer finances in whole or part their projects Traditional models all have attendant costs and disadvantages why alternatives?
goals • A better royalty rate • IP ownership in the business to add balance sheet value • Certainty-i.e. relief from “cancellation for convenience” • A degree of creative independence
what are the available “non traditional” sources • Angel finance • Tax shelter money • Public raisings • The completion bonding market
angel finance • Increasingly available for a real share of ownership-say 10% per $100,000 for start ups with member track record • Small publisher /distributor support • Industry in-siders
tax shelter money • 10B and 10BA of ITA Act • S8(1) business deduction • Publicity and promotion budget
public raising • Track record required • Licensed “sponsor” to make offer • Cost-at least $75,000 “up front” • Time-at least 9 months • Certainty of product and market must be demonstrated at the out set
completion bond market • Elements- • Bonder, • Financier and • Publisher • Contracts-elaborate structure with complex documentation • Costs and time
legal issues in raising capital • Australian Financial Services License • General Corporations Act requirements • Product Disclosure Statement • General risk-non-disclosure and personal liability
where to now? • Australian Games Collective • Co-operatives generally • Government programs