1 / 31

Task Analysis

Task Analysis. Analyzing and representing the activities of your users. Project Part 1 reminder. Due Sept. 20 (less than 2 weeks!) READ description and template Focus on the problem, not the solution Start gathering your data now! Ask for help and feedback

Download Presentation

Task Analysis

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Task Analysis Analyzing and representing the activities of your users

  2. Project Part 1 reminder • Due Sept. 20 (less than 2 weeks!) • READ description and template • Focus on the problem, not the solution • Start gathering your data now! • Ask for help and feedback • Good communication skills are key • And please spell and grammar check

  3. Results of Requirments Gathering & Task Analysis • Real-world constraints • User characteristics + Personas • Task - subtask decomposition • Includes sequencing information • Use Cases & Scenarios • Possibly workflow diagrams, flow charts, ER or object models • Usability Requirements

  4. Making Sense • Card Sorting • Affinity Diagrams • Software tools for task analysis • Software tools for flow charting • Software tools for analysis of activities • Outline programs

  5. Affinity Diagram - “Sorted Cards” From Interaction Design, Preece Rogers and Sharp

  6. Task Analysis • Process of analyzing and documenting how people perform their jobs or activities • Task-subtask decomposition

  7. Task Model as an Outline • Lists, outlines, matrices • Use expanding/collapsing outline tool • Add detail progressively • Know in advance how much detail is enough • Can add linked outlines for specific subtasks • Good for sequential tasks • Does not support parallel tasks well • Does not support branching well

  8. Task Model as an Outline - Example Using a lawnmower to cut grass Step 1. Examine lawn Make sure grass is dry Look for objects laying in the grass Step 2. Inspect lawnmower Check components for tightness Check that grass bag handle is securely fastened to the grass bag support Make sure grass bag connector is securely fastened to bag adaptor Make sure that deck cover is in place Check for any loose parts (such as oil caps) Check to make sure blade is attached securely Check engine oil level Remove oil fill cap and dipstick Wipe dipstick Replace dipstick completely in lawnmower Remove dipstick Check that oil is past the level line on dipstick …

  9. Hierarchical Task Analysis (HTA) • Graphical notation & decomposition of tasks • Goals – what the user wants to achieve • Tasks – do these to achieve the goals • Not necessarily computer related • Sequential dependencies • Create new document before entering text • Multiple occurrences of tasks • Subtasks – lower-level tasks • Tasks organized into plans • Clusters of subtasks with a preferred order and prerequisite conditions

  10. Task Model - Borrow Book • Sequences added as annotations • Can also show hierarchy as indented text Goal Tasks to complete goal Subtasks to carry out one task From Interaction Design, Preece Rogers and Sharp

  11. Another representation 0. In order to borrow a book from the library 1. go to the library 2. find the required book 2.1 access library catalogue 2.2 access the search screen 2.3 enter search criteria 2.4 identify required book 2.5 note location 3. go to correct shelf and retrieve book 4. take book to checkout counter

  12. HTA: Types of Plans • Fixed sequence • Optional tasks • Waiting events • Cycles • Time-sharing • Discretionary

  13. HTA

  14. Use Case • Description of a user’s goal in using a system • Focuses on user-system interaction • One path through a use case is sometimes called a scenario • Often presented as a series of steps • Diagram of actors and use cases

  15. Use Case example Arrange Meeting 1. The user chooses the option to arrange a meeting. 2. The system prompts user for the names of attendees. 3. The user types in a list of names. 4. The system checks that the list is valid. 5. The system prompts the user for meeting constraints. 6. The user types in meeting constraints. 7. The system searches the calendars for a date that satisfies the constraints. 8. The system displays a list of potential dates. 9. The user chooses one of the dates. 10. The system writes the meeting into the calendar. 11. The system emails all the meeting participants informing them of them appointment

  16. Use Case Diagram

  17. Essential Use Case • Description of important or frequent user interactions • Tries to avoid assumptions of use cases • More generalized steps, user roles • Three parts: • Name • User intention • System responsibility

  18. Essential Use Case Example Arrange-Meeting USER INTENTION SYSTEM RESPONSIBILITY Arrange a meeting Request meeting attendees and constraints Identify meeting attendees and constraints Suggest potential dates Choose preferred date Book meeting

  19. Entity Relationship Diagrams • Object Oriented Models • Objects/people with links to related objects • Stress relationship between objects and actions • Links described functionally and in terms of strength • Task: Develop design for final project • objects - pens, paper, drawing tools, etc. • actors - Mary, Bob, Sally • composite objects - the “team” • About relations, not procedures • Complements HTA & flow charts

  20. Object Model: Simple Drawing System • Objects • page, line, point • Relations • page contains zero or more lines and points • Lines defined by two points • Actions on objects • Page: clear • Points: create, delete, move • Lines: create, delete, move • Etc

  21. Object Model: Line Text Editor • Objects • Files, lines, characters • Relations • File is sequence of lines • Line is sequence of characters • Actions on objects • Files: create, delete, rename • Lines: create, delete, move, copy • Characters: insert, delete, move, copy

  22. Workflow • Documents going from one person/organization to another • Multiple participants in an activity

  23. Workflow Example - Document Flow Create Travel Request (Traveler) Ensure Funds Available (Accounting) Approval (Dean) Notification of Approval (Dean) No Funds Notification of Approval (Dean) Make Trip (Traveler) Complete Expense Report (Traveler) Approval (Accounting) Etc

  24. From Interaction Design, Preece Rogers and Sharp

  25. Flow Charts • Flow Chart of Task Steps • Complete, can become complex • Sequential flow, branching, parallel tasks. • Includes actions, decisions, logic, by all elements of the system • Mature, well-known, good tools for doing it

  26. Flow Chart Example Start Continue? Document Manual Operation Y Input N Display End

  27. Usability Requirements • Usability goals: such as learnability, consistency, robustness, etc. • For each – ways to measure and judge success • Time to complete key tasks - min, max • Time to become proficient - do given set of tasks in given time • Subjective satisfaction • MUST have this at start • Refine for later testing

  28. Usability Requirements Example Usability Current Worst Target Best Observed Attribute Level Value Value Value Value Initial Use: Time to edit a given document during first use of system Learnability: Time to edit a given document after one hour of use Time to create outline Subjective first impression

  29. Summary • Determine what data you need • Gather it using various appropriate methods and techniques • Represent the tasks and subtasks, plus other related information • Use this data as basis for design • Note: Be efficient!

  30. Assignment: Persona • Think about all the characteristics of a user that may be important, their goals and motivations • Not a wish list of things the person wants… • You should create multiple personas for different types of users • So what should distinguish each one?

  31. Exercise • Movie ticket kiosk • What data gathering techniques would you use? Who would you talk to? • What are typical user characteristics? • What is a typical scenario of use? • What is an atypical or problem scenario? • What would you represent using HTA? • What could you represent using ER diagram? • What could you represent using flowchart?

More Related