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2010 THE SYSTEM. 91/81 Hi-Lo (Smash). HI-LO. CONCEPT: High (Corner or Post), Low, Check Down Corner, in-out (hot) , Check Down , Pre-Snap Skinny Post (if you can move safety with your eyes – then fit post throw in)
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2010 THE SYSTEM 91/81 Hi-Lo (Smash)
HI-LO • CONCEPT: • High(Corner or Post),Low, Check Down Corner, in-out (hot), Check Down , Pre-Snap Skinny Post (if you can move safety with your eyes – then fit post throw in) “Low” route can be one of several things: wide hitch, in-out, fast screen, or solid screen
BLUE 91 RIGHT (with in-out as “low”) 2 0 2 0 PRE 1 1 5 1 5 1 0 1 0 2 5 5 4 3 Y X Z H F Q
BLUE 91 RIGHT (with wide hitch as “low”) 2 0 2 0 PRE 1 1 5 1 5 1 0 1 0 5 5 4 2 3 Y X Z Good choice if Rodeo H F Q
BLUE 91 RIGHT (with solid screen as “low”) 2 0 2 0 PRE 1 1 5 1 5 1 0 1 0 5 5 4 3 2 Y X Z H F Q
ACE 91 RIGHT 1 2 0 2 0 PRE 1 5 1 5 1 0 1 0 Pre/4 2 5 5 3 Y X H Z F Q
EARLY 91 RIGHT 2 0 2 0 PRE 1 1 5 1 5 1 0 1 0 5 5 3 2 4 X Y H Z F Q Can also have H block 41
BLUE FLIP 91 LEFT PRE 2 0 2 0 1 1 5 1 5 1 0 1 0 2 5 5 3 4 X Y Z H F Q
ACE 91 LEFT 2 0 2 0 PRE 1 1 5 1 5 1 0 1 0 2 5 5 3 4 X Y H Z F Q
ACE FLIP 91 LEFT 2 0 2 0 PRE 1 1 5 1 5 1 0 1 0 2 5 5 3 4 X Y Z H F Q
DART 91 LEFT 2 0 2 0 PRE 1 1 5 1 5 1 0 1 0 2 5 5 4 3 X Y H Z F Q
BLUE 81 RIGHT 1 2 0 2 0 PRE 1 5 1 5 1 0 1 0 4 2 5 5 3 Y X Z H Q F
BLACK 81 RIGHT 1 2 0 2 0 PRE 1 5 1 5 1 0 1 0 2 5 5 4 3 Y X Z Q H F
BROWN FLIP FLAME 81 LEFT PRE 2 0 2 0 1 1 5 1 5 1 0 1 0 2 5 5 3 4 X Y Z Q H F
EMPTY RT 91 DBL PRE 2 0 2 0 1 1 1 5 1 5 1 0 1 0 2 3 2 5 5 HOT X Y F Z H Q Can also run Empty Lt 91 DBL Can also run same play out of Empty Rt /Lt Fin
ACE 91 DBL X-SLUGO 1 PRE 2 0 2 0 2 S 1 5 1 5 1 0 1 0 4 5 5 3 Y H X Z F Q Can also run Ace 91 DBL Z Slugo and/or add play fake by F (81 DBL X/Z Slugo)
EMPTY RT 91 DBL X-SLUGO 1 PRE 2 0 2 0 2 S 1 5 1 5 1 0 1 0 3 4 5 5 HOT H Y X F Z Q Can also run Empty Rt Hi-Lo (91) Dbl Z Slugo or run same play out of Empty Rt /Lt Fin
BO FLIP 91 DBL X-SLUGO 1 PRE 2 0 2 0 2 S 1 5 1 5 1 0 1 0 5 5 4 3 Y Z F H X Q READ PLAYSIDE SAFETY
EARLY 91 RIGHT H-SLUGO 2 0 2 0 PRE 2 S 1 1 5 1 5 1 0 1 0 5 5 3 4 X Y H Z F Q READ PLAYSIDE SAFETY
BO 91 LEFT Z-SLUGO 2 0 2 0 PRE 2 S 1 1 5 1 5 1 0 1 0 4 3 5 5 Y X H F Z Q
ACE 91 DBL Y-COP 2 2 0 2 0 1 1 5 1 5 S 1 0 1 0 3 5 5 3 Y X H Z F Q Can also run Ace 91 DBL H Cop
EMPTY RT 91 DBL Y-COP 2 0 2 0 1 2 S 1 5 1 5 1 0 1 0 3 4 4 5 5 HOT X Y F H Z Q Can also run Empty Rt 91 Dbl H Cop Can also run same play out of Empty Rt/Lt Fin
BO FLIP 91R Z-COP 2 0 2 0 PRE S PRE 1 5 1 5 2 1 0 1 0 3 3 5 5 HOT Y X H F Z Q READ PLAYSIDE SAFETY
BO 91 RIGHT X-COP 2 0 2 0 2 1 1 5 1 5 S 1 0 1 0 4 3 5 5 3 Y X Z H F Q READ PLAYSIDE SAFETY
DART 91 RIGHT X-COP 2 0 2 0 2 1 1 5 1 5 S 1 0 1 0 3 4 5 5 3 Y H X Z F Q READ PLAYSIDE SAFETY
BO 91 LEFT Y-COP 2 0 2 0 2 PRE 1 1 5 1 5 S 1 0 1 0 3 4 5 5 Y X Z F H Q READ PLAYSIDE SAFETY
DART (un) FLAME 81 Y-COP GRASS 2 0 2 0 1 #2 S 1 5 1 5 1 0 1 0 2 2 5 5 3 Y X H Z Q F PRE SNAP SAFETY- IF # 2 SAFETY OPENS HIPS, THROW THE COP