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Using the Wii. Center for Human Modeling and Simulation University of Pennsylvania. Wii as Input for a Mechanical Skill Training Aid. Determine how to use a Nintendo Wii input device as a manual task training aid
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Using the Wii Center for Human Modeling and Simulation University of Pennsylvania
Wii as Input for a Mechanical Skill Training Aid • Determine how to use a Nintendo Wii input device as a manual task training aid • Evaluate whether such an aid can be demonstratively effective in helping people learn proper tool manipulation and use
Basic Questions • How can the Wii be used as an input device for mechanical task training? • What is the best mounting position on the user’s arm or hand? • What is the quality of the motion input delivered by the Wii? For example, what does the Wii output in terms of noise level, stability, action onset/offset detection, and translation and rotation accuracy? • Design and implement a suitable tool use and manipulation training aid using the Wii as input. • Besides using the Wii be used as input into a custom-built software game, can it also be used as input to an online virtual environment such as Second Life? • Perform sufficient subject experiments to evaluate and assess the skill acquisition results of these developments.
Using the Wii Remote for Virtual Tools • Primary controller for Nintendo's Wii console • Uses accelerometer • Uses optical sensor technology
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