1 / 15

Vectors Angle

Vectors Angle. Reference direction. Vector B. Vector A. Vector A is identical to Vector B , just transported (moved on a graph keeping the same orientation and length). Cartesian CCW = +. Compass CW = +. 1. 4. 2. 3. How to show magnitude of vectors - mathematically and graphically.

jania
Download Presentation

Vectors Angle

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Vectors Angle Reference direction

  2. Vector B Vector A Vector A is identical to Vector B, just transported (moved on a graph keeping the same orientation and length) .

  3. Cartesian CCW = + Compass CW = + 1 4 2 3

  4. How to show magnitude of vectors - mathematically and graphically

  5. Adding two vectors graphically A + B = R Head to tail method

  6. Showing A + B = B + A

  7. Showing A - B ≠ B - A Tail to tail method

  8. Showing A - B = A + (- B)

  9. Breaking vectors down in component parts

  10. V = Vx + Vy + Vz

  11. Adding Vectors mathematically Step 1: Break down vectors to be added into there Vx and Vy components (for three dimension x, y and z components) Step 2: Sum the Vx and then Vy components. Step 3 use the Pythagorean theorem to solve for the magnitude resultant vector Step 4: Use SOH-COA-TOA to find the vector angel from the x axis Example: Add vector A =10 that points to 030º (Cart) with a vector B = 20 that points to 060º (Cart) Step 1: Break vectors into components A = Ax + Ay Ax = Cos 30º (10) = 8.67 Ay = Sin 30º (10) = 5 B = Bx + By Bx = Cos 60º (20) = 10 By = Sin 60º (20) = 17.3 B A

  12. Step 2: Solve for Vx an Vy Vx = Rx = Ax + Bx = 8.67 + 10 = 18.67 Vy = Ry = Ay + By = 5 + 17.3 = 22.3 Step 3: Solve for R (magnitude) |R|2 = Vx2 + Vy2 |R|2 = 18.672 + 22.32 |R|2 = 348.57 + 497.29 = 845.86 |R| = (845.86)1/2 |R| = 29.1 Step 4: Solve for an angle Tan (Vector Angle - from x axis) = 22.3/18.67 = 1.194 Tan -1 (1.194) = 50.1º

  13. Graphical Check 10 10 B B 10 A A

  14. A + B B B A A B A By = 17.3 Ay = 5 Ax = 8.67 Bx = 10 R = A + B = 29.1 Ry = 17.3 + 5 = 22.3 Angle = Tan -1 22.3/18.67 = 50.1º Rx = 8.67 + 10 = 18.67

More Related