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CMSC 671. Advanced Search. Prof. Marie desJardins September 20, 2010. Overview. Real-time heuristic search Learning Real-Time A* (LRTA*) Minimax Learning Real-Time A* (Min-Max LRTA*) Genetic algorithms. REAL-TIME SEARCH. Real-Time Search. Interleave search and execution Advantages:

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  1. CMSC 671 Advanced Search Prof. Marie desJardinsSeptember 20, 2010

  2. Overview • Real-time heuristic search • Learning Real-Time A* (LRTA*) • Minimax Learning Real-Time A* (Min-Max LRTA*) • Genetic algorithms

  3. REAL-TIME SEARCH

  4. Real-Time Search • Interleave search and execution • Advantages: • Explore domain with unknown properties • Provide variable control over amount of search (deliberation) vs. execution (reactivity) • “Anytime” problem-solving performance • Interruptible • Learn to improve quality of heuristic function over multiple planning episodes • Can solve very large problems (if they have the right problem structure) Sven Koenig, “Real-time heuristic search: Research issues,” In Proceedings of the AIPS-98 Workshop on Planning as Combinatorial Search: Propositional, Graph-Based, and Disjunctive Planning Methods, pages 75-79, 1998.

  5. LRTA* • Simplest version: one step lookahead with heuristic-value updating: • Initialize s to the start state • If s is a goal state, stop • Choose an action a that minimizes f(succ(s,a)) • Update f(s) to the max of current f(s), 1+f(succ(s,a)) • Execute action a • Set s to the current state • Go to step 2 Richard E. Korf, “Real-time heuristic search,” Artificial Intelligence 42(2-3): 189-211, March 1990.

  6. Search Example • What will each algorithm do? • Greedy search (with and without repeated states) • A* (with and without repeated states) • Hill-climbing • (One-step-lookahead) LRTA* f(n): 2 1 1 0 1 S A B C G D 0

  7. Min-Max LRTA* • Variation of LRTA* that can be used in nondeterministic domains • Initialize s to the start state • If s is a goal state, stop • Choose an action a whose worst possible outcome minimizes f(succ(s,a)) (minimax step) • Update f(s) to the max of current f(s), 1+f(succ(s,a)) (across all possible successors of s when performing a) • Execute action a • Set s to the current state • Go to step 2 Sven Koenig, “Minimax real-time heuristic search,” Artificial Intelligence 129 (1-2): 165-197, June 2001.

  8. More Variations • Multi-step lookahead (using a “local search space”)

  9. Incremental Heuristic Search • Reuse information gathered during A* to improve future searches • Variations: • Failure  restart search at the point where the search failed • Failure  update h-values and restart search • Failure  update g-values and restart search • Fringe Saving A*, Adaptive A*, Lifelong Planning A*, DLite*...

  10. GENETIC ALGORITHMS

  11. Genetic Algorithms • Probabilistic search/optimization algorithm • Start with k random states (the initial population) • Generate new states by “mutating” a single state or “reproducing” (combining via crossover) two parent states • Selection mechanism based on children’s fitness values • Encoding used for the “genome” of an individual strongly affects the behavior of the search

  12. GA: Genome Encoding • Each variable or attribute is typically encoded as an integer value • Number of values determines the granularity of encoding of continuous attributes • For problems with more complex relational structure: • Encode each aspect of the problem • Constrain mutation/crossover operators to only generate legal offspring

  13. Selection Mechanisms • Proportionate selection: Each offspring should be represented in the new population proportionally to its fitness • Roulette wheel selection (stochastic sampling): Random sampling, with fitness-proportional probabilities • Deterministic sampling: Exact numbers of offspring (rounding up for most-fit individuals; rounding down for “losers”) • Tournament selection: Offspring compete against each other in a series of competitions • Particularly useful when fitness can’t be readily measured (e.g., genetically evolving game-playing algorithms or RoboCup players)

  14. GA: Crossover • Selecting parents: Pick pairs at random, or fitness-biased selection (e.g., using a Boltzmann distribution) • One-point crossover (swap at same point in each parent) • Two-point crossover • Cut and splice (cut point could be different in the two parents) • Bitwise crossover (“uniform crossover”) • Many specialized crossover methods for specific problem types and representation choices

  15. GA: Mutation • Bitwise (“single point”) mutation

  16. GA: When to Stop? • After a fixed number of generations • When a certain fitness level is reached • When fitness variability drops below a threshold • ...

  17. GA: Parameters • Running a GA involves many parameters • Population size • Crossover rate • Mutation rate • Number of generations • Target fitness value • ...

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