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The Past, Present & Future of Computer Game Development. Nick Burton. RARE. In the beginning. 1958 - Tennis for Two. 1961 - Spacewar. 1971 – Computer Space. 1972 – Magnavox Odyssey. Late 1972 – Pong. The rise and fall of arcades. The rise of mobile gaming. The rise of home gaming.
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The Past, Present & Future of Computer Game Development Nick Burton RARE
The rise and fall of arcades. The rise of mobile gaming. The rise of home gaming.
30+ Years of growth! $3.2 million from $500, 1973 $4.7 billion in 1997 $20+ billion in 2005 19% year on year growth. Shift from arcade gaming. Halo = Big, GTA = Bigger! The big boys.
The Industry Model. Investment & Banks. Trends & Consolidation. Games ≠ TV, Music or Film
Questions? nburton@microsoft.com www.rareware.com