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Curling Strategy

Curling Strategy. An unsanctioned, unofficial, un-censored collection of half-baked concepts by a confirmed curling amateur John Falkingham. Basic Concepts Getting Started Playing Out the End Strengths and Weaknesses Missing on the “pro-side” It’s a Team Game – A role for everybody

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Curling Strategy

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  1. Curling Strategy An unsanctioned, unofficial, un-censored collection of half-baked concepts by a confirmed curling amateur John Falkingham

  2. Basic Concepts Getting Started Playing Out the End Strengths and Weaknesses Missing on the “pro-side” It’s a Team Game – A role for everybody Strategies for Beating the Clock Outline

  3. With the hammer, Try to score two points Anything more is a bonus Without the hammer, Try to steal one point Or at least keep your opponent to only one point Be patient Don’t get greedy Big ends happen by themselves Basic Concepts

  4. With the hammer, Play to the wings Play in the rings Basic Concepts

  5. Hammer

  6. With the hammer, Play to the wings Play in the rings Without the hammer, Play to the centre Control the front of the house Basic Concepts

  7. Hammer ?

  8. Lead stones determine how the rest of the end will play out Without the hammer: 1st stone should be in front of the house straddling the centre line Getting Started

  9. Hammer

  10. Hammer

  11. Lead stones determine how the rest of the end will play out Without the hammer: 1st stone should be in front of the house straddling the centre line With the hammer: If you get the chance, corner guard Getting Started

  12. Hammer

  13. Lead stones determine how the rest of the end will play out Without the hammer: 1st stone should be in front of the house straddling the centre line With the hammer: If you get the chance, corner guard If not, corner guard or top of the 4 foot Getting Started

  14. Hammer

  15. Hammer

  16. After the first two stones, the possibilities are limitless Remember your basic strategy With the hammer, Play to the wings, Play in the rings Without the hammer, Play to the centre, Control the front … but don’t be a slave to it Take advantages of your opponent’s miscues Playing Out the End

  17. Hammer

  18. Hammer

  19. With the hammer Get rid of the centre guards as soon as you can those are the stones that will permit your opponent to steal the end Without the hammer Keep putting up centre guards Control the front Don’t go for the house too early Playing Out the End

  20. Hammer

  21. Opponents rocks behind the T-line are your friends Don’t be too eager to take them out – especially if you don’t have the hammer Use the “freeze” Playing Out the End

  22. Hammer

  23. Know your team – play to their strengths If you don’t know your team, draws are generally better than take-outs Takeouts require skip and shooter to be in sync – there are many ways to miss If a take-out misses, that’s all there is Draws require shooter to find the right weight and skip to find the right broom – but separately A missed draw can often still be useful Strengths and Weaknesses

  24. If you are going to play a draw game, commit to it Don’t go after the flobs It takes nerves and patience – and occasionally you’ll lose a big end and a bid game Strengths and Weaknesses

  25. Hammer

  26. Nobody’s perfect Missing on the “pro” side means erring in a way that does the least damage Pro-Side Misses

  27. Hammer

  28. Hammer

  29. Hammer

  30. Hammer

  31. Hammer

  32. Hammer

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