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Maya Basics. CGDD 4113. The Interface. http://studentsdownload.autodesk.com/dcsync/ama/orig/Curriculum/ADA2011/2010/HTML/AA_Level_1/PDF_Interface_Overview/Maya2010_Interface_V2.pdf. Maya Resources. Excellent place to start… Under the “General” tab (the big movie reel).
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Maya Basics CGDD 4113
The Interface http://studentsdownload.autodesk.com/dcsync/ama/orig/Curriculum/ADA2011/2010/HTML/AA_Level_1/PDF_Interface_Overview/Maya2010_Interface_V2.pdf
Maya Resources • Excellent place to start… • Under the “General” tab (the big movie reel)
Creating/Setting a Project File->Project Window->New (Button) File->Set Project
Adding Primitives • Use the Create menu or… • Pick either the Polygons tab or the Surfaces (NURBs) tab from the “shelf” • Left-click on the shape you want • Move your mouse into the Viewport
Translate, Rotate and Scale(select the object and then…) Translate – w Rotate – e Scale - r Then, use the handles accordingly…
The channel box • Gives us more control over the orientation of an object • Can change the names of each “node” • Can further refine these values in the Attribute Editor
The Attribute Editor • Gives us more control over the orientation of an object • Can change the names of each channel • Can further refine these values in the Attribute Editor • Set pivots • Check out the Local vs World coordinates • Use Selected menu here Note: you can hide these tabs by clicking on them
Hypergraph Hierarchy(and nodes) • Access the node hierarchy Window->Hypergraph:Hierarchy • Turn on shape nodes (Display->Shape nodes) • Can view Scene Hierarchy or Input/Output connections • Top node called a DAG (Directed, Acyclic Graph) node – represents the transform Transform node affects geometry node Input node affects geometry node
Changing your View • Hold down the ALT key and then: • Left-click: “Tumbles” around • Middle-click: Pans (side to side) • Right-click: Dolly (in and out) • Scroll wheel: zoom • Quick tap of space bar: changes viewport modes
Visualizing your world • Can view in these modes: • Wireframe (4 key) • Smooth shade (5 key) • Wireframe+Smoothshade • Textured (6 key) • Using lights, shadows, etc (7 key)
Component Selection • Right-click and HOLD to get menus!! • Used to deform/edit objects through rotation, translation and scaling • Hold SHIFT and CTRL while clicking to select more than one face/vertex • NURBs (below) – context sensitve. Note the Object Mode (to return to normal)
The Outliner • Window->Outliner or … • Allows you to select object • Good for occluded objects • Objects that are not visible • Objects that are in tight clusters
The Uber menu • Press and HOLD the space bar* * From the Maya tutorials
Common Keys you’ll use(Yes, this is case-sensitive) • Left-click: selects an object • CTRL-z: Undo • DELETE: deletes the selected object • SPACE (tap): toggle viewports • SPACE (hold): uber menu • f: Frame the selected object • w: Translate the selected object • e: Rotate the selected object • r: Scale the selected object • g: Repeat the last action http://www.scribd.com/doc/4876937/Autodesk-Maya-Hotkeys-Shortcuts