1 / 34

Interactive simulations for teaching physics; a powerful (and dangerous) educational tool

Interactive simulations for teaching physics; a powerful (and dangerous) educational tool. Carl Wieman UBC CU. Work supported by: NSF, Hewlett Foundation, Univ. of Colorado, me and Sarah.  Physics Education Technology Project (PhET) Develop interactive simulations

jaunie
Download Presentation

Interactive simulations for teaching physics; a powerful (and dangerous) educational tool

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Interactive simulations for teaching physics; a powerful (and dangerous) educational tool Carl Wieman UBC CU Work supported by: NSF, Hewlett Foundation, Univ. of Colorado, me and Sarah

  2.  Physics Education Technology Project (PhET) Develop interactive simulations Research on simulation design and effectiveness • When simulations carefully tested and refined : • Highly engaging • Very effective for learning • Work with very wide range of students • (“grade school to grad school”) Goals for talk Examples of good simulations Research results on sim design and effectiveness and how matches other research on learning.

  3. show website, sim list, balloons and sweater, moving man, gas • PhET (phet.colorado.edu) • ~ 60 interactive simulations • Intro physics, modern physics, some chemistry, bit of math, • starting to expand into geo and bio, … • Phet-based activities database on website run phet sims (all free!): • directly from web (regular browser, platform independent) • download whole website to local computer for offline use 2006-- 1 Million sims launched off website; 50,000 full site downloads Extensive development and testing process--teams (faculty, software engineers, sci. ed. specialists)

  4. Phet Staff Physics faculty: Michael Dubson Noah Finkelstein Kathy Perkins (manager) Carl Wieman Postdocs: Sam McKagan Linda Koch (Chem) Software Engineers: Ron LeMaster Sam Reid Chris Malley Michael Dubson Grad students: Wendy Adams Danielle Harlow Chris Keller Noah Podolefsky HS Teacher: Trish Loeblein ~6 full time equivalents Staff: Mindy Gratney, Linda Wellmann

  5. Design Features and Criteria • Engaging and productively fun (interface design, appearance, …) • Connection to real world • Highly interactive- stuff happening, user controls • Explicit visual & conceptual models (experts’) • Explore and discover, with productive constraints  Achieve deep understanding K.K. Perkins, et al, “PhET: Interactive Simulations for Teaching and Learning Physics”, Physics Teacher (Jan 2006)

  6. Most important element--testing with students 1. Think aloud interviews (~250 hours) Explore with guiding question • 2. Study effectiveness in • Lecture- demo replacement. (x 3 improvement!) • Lab (replacement or supplement) (better than real) • Homework many references on research available on phet website

  7. Example- of what revealed by interview studies. Radio waves. Initial startup. Experts- - really like. Students--Watch without interacting. Don’t like. Misinterpret.

  8. Why starting this way works so much better? • Matches research on learning. • Cognitive demand. Novices don’t know what to focus on. • treat everything equally important, overwhelming • Construction of understanding. • (animation gets attention, but achieves little learning) • Developing expert organization/categorization.

  9. Example illustrates important principle: students think and perceive differently from experts Good teaching is presenting material so novice students learn from it, not so looks good to experts! Violated by most simulations (and many lecture demonstrations, figures in texts,…)

  10. Interesting results from interview studies (cont.) the good, the bad, and the evil sim Good sim is extremely effective for wide range of students: understand difficult concepts, can explain & apply to real world situations. Bad sim- very little learned. Awkward distracting interface, boring, confusing, or noninteractive (animation gets attention, not learning) Evil sim--effective at teaching wrong things! Only safe to use sims that have been tested with real students!

  11. Sims useful in variety of settings Pre-class or pre-lab Activity Lecture/classroom Visual Aids, Interactive Lecture Demos, & Concept tests Labs/Recitations Group activities Homework bits of examples of effectiveness in different settings

  12. show wave on string A snapshots at different times. B C Lecture (Non-science Majors Course) Standing waves-- Sim vs. Demonstration Wave-on-string sim vs Tygon tube demo Follow-up Concept Tests: 1. When the string is in position B, instantaneously flat, the velocity of points of the string is... A: zero everywhere. B: positive everywhere. C: negative everywhere. D: depends on the position. Correct : 2002 demo: 27% 2003 sim: 71% 2. At position C, the velocity of points of the string is... A: zero everywhere. B: positive everywhere. C: negative everywhere. D: depends on the position. Correct : 2002 demo: 23 % 2003 sim: 84%

  13. Features that make a difference- experts hardly notice, BIG difference for novices 1. Green beads on string that show moves up and down, not sideways. 2. Speed set so novice brain can absorb and make sense of it. 3. Can do controlled changes, most in response to student requests. Sort out what makes a difference and why.

  14. Integrating a sim on a topic (Lect. & HW)(Photoelectric Effect in Modern Physics) (S. McKagan, to be pub.) • Univ. of Wash.: • Student learning of photoelectric effect deficient • Developed & used Photoelectric Tutor (PT) Exam Q: What would happen to current reading if you:Q1: Changed metal. Why? Q2: Double intensity of light. Why? Q3: Increased DV across electrodes. Why? % Correct show photoelectric effect CU: Incorporated sim

  15. What does simulation provide over usual figure and explanation in textbook? (to expert very little, to student, a lot!) 1. simplified circuitry, connect to familiar (light, battery), specific items research showed as problems 2. see direct cause and effect relations 3. explicit visual model explicit visual model-- example 2. cck sim

  16. Standard Laboratory (Alg-based Physics, single 2 hours lab): show cck Simulation vs. Real Equipment DC Circuit Final Exam Questions p < 0.001 N D. Finkelstein, et al, “When learning about the real world is better done virtually: a study of substituting computer simulations for laboratory equipment,” PhysRev: ST PER 010103 (Sept 2005)

  17. Simulation testing microcosm of education research • Routinely see examples of principles established in • very different contexts. • cognitive load • construction of understanding • build on prior knowledge • connections to real world • exploration and deep understanding  transfer • motivation--factors affecting and connections to learning • perceptions based on organizational structures, structures change and develop, changes perception. • … What works and why- matches research on learning, tested to ensure it works.

  18. Conclusions: Interactive simulations powerful new technology for learning science. But not automatically good… Phet.colorado.edu references on website under “research”

  19. General results from student interviews* 1. Think aloud interviews (~200 hours) Explore with guiding question a. Surprisingly consistent responses, particularly on interface. b. Vocabulary very serious hindrance to learning and discussion-- see because simulation removes c. Animation attention, but not thinking. Interactivity thinking & learning. W. K. Adams, et al. , A Study of Educational Simulations Part I - Engagement and Learning., A Study of Educational Simulations Part II - Interface Design.,

  20. f. A few important interface characteristics* • Intuitive interactivity vital • Controls Intuitive when most like hand action • Grab-able Objects • Click and Drag • Sliders to change numeric values • Representations • Cartoon-like features  scale distortion OK • Good at connecting multiple representations, but proximity and color coding helps (energy sktprk) *more than want to know in Adams et al. papers

  21. Surprising differences in motivation and learning engaged exploration vs. “performance mode” Before topic covered in class- actively interested and engaged in figuring out  answer After covering in class (same students, same topic!) struggle to remember what told or read, not use sim to explore and figure out, even with repeated encouragement! Frustrated and unsuccessful! (ed. research microcosm cont.--matches perfectly with results of Dweck psychology studies- “performance mode” )

  22. many other examples of power of visual models all of quantum! (S. McKagan) quantum wave interference lasers Stern-Gerlach MRI tunneling … major impact on student thinking Rethinking how intro quantum mechanics should be taught. Key missing element.

  23. Why interview results so consistent? • Why these principles revealed so clearly? • cognitive load • construction of understanding • build on prior knowledge • connections to real world/relevance • motivation--factors affecting and connections to learning • … radical speculation… Observations of students using and learning from sims. = Better window into student brain-- eliminate language barriers, establish common frame of reference for discussion.  Powerful new tool for education research. Understanding how students best learn topics and hence how to teach.

  24. Some general principles revealed for how people learn physics • Cognitive load important--too much stuff overwhelming, • Build up slowly works well. (Radio waves full view) • Need to connect to prior thinking-- start using familiar elements (tire pump in ideal gas), build understanding • Visual models vital (balloon and sweater, CCK,QM, …) • Absorb and make sense only when ask questions • and then seek answers. • Animation without interactivity draws attention, but not exploration and understanding. • Text and explanations usually ignored or misinterpreted unless seeking that particular point.

  25. Visual Models

  26. Learning Goals Development Process Team for each sim faculty content expert(s) sci. ed./user expert(s) software engineer Initial Design Research Base ~Final Design Interviews ClassroomUse Redesign b Interviews

  27. Initial Design & General Approach • Research base: • Ed. Psych / Cog. Sci: How people learn • Educational Software Design • Student Conceptions in Physics • PhET research findings

  28. Assessment of Design: General Design Guidelines • Usability – easy/intuitive • Interpretation – correct/productive • Engaged exploration • Can students construct understanding of main ideas? Achieve learning goals?

  29. Lecture – Interactive Lecture Demos + Demo 4: Sketch position vs time and velocity vs time graphs for when Moving Man: walks steadily towards the tree for 6 seconds, then stands still for 6 seconds, and then towards the house twice as fast as before for 6 seconds. Position 0 time - + Velocity 0 time 5 s 10 s 15 s 20 s - Thorton and Sokoloff, 1997

  30. A B + + + + Position Position Position Position 0 0 0 0 time time time time D - - - - + + + + Velocity Velocity Velocity Velocity 0 0 0 0 time time time time 5 s 5 s 5 s 5 s 10 s 10 s 10 s 10 s 15 s 15 s 15 s 15 s 20 s 20 s 20 s 20 s - - - - C

  31. Lecture – Concept tests Electromagnetic waves: Radio Waves sim Concept Tests and Peer Instruction • The speed of the wave (signal) is measured as… • how fast this peak moves to the right. • how fast this peak moves up and down. • could be a or b

  32. Incorporating a suite of sims (Modern Physics for Engineers) ~ 10 interactive simulations in lecture and homework (clickers, real life applications, conceptual homeworks) Quantum Mechanics Conceptual Survey Reformed with sims Traditional

  33. Interactive Recitation Study Reformed large-scale introductory calculus-based physics course with Tutorials vs. “CCK” (N=180) “Real” (N=185) Keller, C.J. et al. Assessing the effectiveness of a computer simulation in conjunction with Tutorials in Introductory Physics in undergraduate physics recitations,", PERC Proceedings 2005

  34. Interactive Recitation Study p=0.01 but end of semester exam, no observable difference

More Related