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Foundation for Problem-based Learning. A summary by: Angela McKinley. The Hypothesis. PBG (problem-based gaming). Problem-based learning. Reflection. Double-Loop learning. The Experiment.
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Foundation for Problem-based Learning A summary by: Angela McKinley
The Hypothesis • PBG (problem-based gaming). • Problem-based learning. • Reflection. • Double-Loop learning.
The Experiment • To test whether a PBG where a business corporation is to be controlled and maintained at optimum profit level and have reflection occur at the end. • Other teams working for other businesses are competing with you and your group.
The Participants • 20-30 years old. • 92 participants, only 12 interviewed. • Business majors. • Some gaming experience.
The Outcome • Game design. • Learning tool. • Double-loop learning. • Insight into using gaming in the future.
My Reaction • Not that great of an experiment. • Interesting subject and Model hypothesis. • The reaction of the participants was very helpful in moving along the line to begin using gaming as a teaching tool.
How would I use this in my classroom? • Encourage children to want to practice and study because it’s still a “game”. • Make learning fun. • Be sure that everyone is grasping the concepts taught.
Work Citation • Kristian Kiili (2007) Foundation for problem-based gaming British Journal of Educational Technology 38 (3), 394–404.