1 / 10

Scene to Adventure Game

This project focuses on extending a text-to-scene system to generate adventure games using annotated fiction text. Research includes automated game development and modifying game engines. The approach involves annotating text, creating parsers, and optimizing game systems for an interactive narrative. The project timeline includes research, engine analysis, parser creation, engine modification, system refactoring, optimizations, and extensions.

jbatts
Download Presentation

Scene to Adventure Game

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Scene to Adventure Game Textual Based Generation of Adventure Games Ross Berkland Supervisor: Professor Shaun Bangay

  2. Overview • Extension of text-to-scene system. • Key concepts fiction book tagged with xml-style annotations. • Annotated text used in generating the game world.

  3. Understanding of functionality • Some research done on automated game development • Glest engine makes use of xml fields to define game objects • Xml fields populated from annotations in text • Makes use of interactive narrative

  4. System Structure System Annotated Text • Parser • File Generator Game Game Engine • File structure • Compiles game

  5. Old Approach • Discover suitable annotation method • Analyze various constraint systems • Familiarity with game engine • Investigation of game manual • Creating the world • Generic game world for testing • Managing the constraints • Take time intervals into account • Deals with characters and objects

  6. New Approach • Analyse and understand existing game engine • Define appropriate annotation types and annotate text • Write parser to generate necessary games files and modify engine accordingly • Takes pre-annotated text as input

  7. Current direction Text Scene to Adventure Game Characters Map Details Engine Game

  8. Project Timeline • Research • Analysis of Glest engine • Create parser • Modify engine • System refactoring & Optimisation • Extensions • Write-up Current work

  9. Extensions • Implement emergent interactive narrative structure • Add multiplayer functionality

  10. Key Points • No longer concerned with text annotation method • Greater focus on use of xml in game engine • Modification of existing engine to accommodate new functionality

More Related