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This project focuses on extending a text-to-scene system to generate adventure games using annotated fiction text. Research includes automated game development and modifying game engines. The approach involves annotating text, creating parsers, and optimizing game systems for an interactive narrative. The project timeline includes research, engine analysis, parser creation, engine modification, system refactoring, optimizations, and extensions.
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Scene to Adventure Game Textual Based Generation of Adventure Games Ross Berkland Supervisor: Professor Shaun Bangay
Overview • Extension of text-to-scene system. • Key concepts fiction book tagged with xml-style annotations. • Annotated text used in generating the game world.
Understanding of functionality • Some research done on automated game development • Glest engine makes use of xml fields to define game objects • Xml fields populated from annotations in text • Makes use of interactive narrative
System Structure System Annotated Text • Parser • File Generator Game Game Engine • File structure • Compiles game
Old Approach • Discover suitable annotation method • Analyze various constraint systems • Familiarity with game engine • Investigation of game manual • Creating the world • Generic game world for testing • Managing the constraints • Take time intervals into account • Deals with characters and objects
New Approach • Analyse and understand existing game engine • Define appropriate annotation types and annotate text • Write parser to generate necessary games files and modify engine accordingly • Takes pre-annotated text as input
Current direction Text Scene to Adventure Game Characters Map Details Engine Game
Project Timeline • Research • Analysis of Glest engine • Create parser • Modify engine • System refactoring & Optimisation • Extensions • Write-up Current work
Extensions • Implement emergent interactive narrative structure • Add multiplayer functionality
Key Points • No longer concerned with text annotation method • Greater focus on use of xml in game engine • Modification of existing engine to accommodate new functionality