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Approved Football Officiating Mechanics. Six Types of Kicking Plays Revised: 7/30/13. *How to Use this Presentation*. 5 Man appears first , followed by 4 Man. To play the presentation, select “Slide Show” from top of screen, then click “From Beginning”.
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Approved Football Officiating Mechanics Six Types of Kicking Plays Revised: 7/30/13
*How to Use this Presentation* • 5 Man appears first , followed by 4 Man. • To play the presentation, select “Slide Show” from top of screen, then click “From Beginning”. • Words highlighted in red indicate changes for 2013. • To get out of a slide to see the notes and motion, hit the “ESC” key. To resume, click “From Current Slide” from the top menu. • For notes about each slide’s motion, print the “Notes Page.”
*Kickoff Mechanics (KOM)Points of Emphasis* • Wings must trail the runner up field a minimum of 5 YDS & watch blocking • Wings must retreat toward the GL if the kick is inside the -15YL • If previous KO goes inside the -15YL, IP on next KO is GL • BJ/U: Run, not jog to the 50 YL HM
*Kickoffs (KOM)* • After the Try/FG • Back Judge • Start your watch (1 minute) after securing the ball • Run up Press Box sideline • Clear home team out of restricted area • Umpire • Jog up Opposite sideline • Clear visiting team out of restricted area
OKOM – Stop-N-Watch 2x 2x
*Punt Mechanics Points of Emphasis* • LM: Hold at LOS until there is no threat of a blocked punt. Let KT move downfield before moving downfield initially 10 YDS. • LJ: Hold until you are sure the kick will cross the LOS. Your reference point is the down box. • BJ: Your IP is 8 YDS wide with a single receiver. • Wings: Read length of punt. Your “drop” is only 10 YDS unless the punt is more than 30 YDS downfield.
*Punt IP – Coverages* Stay off the Center & Kicker
Punt (R&R2) – Less than 30 Yards Ball’s Away!
Punt (R&R3) – More than 30 Yards Ball’s Away!
Punt – Return 2x 2x Ball’s Away!
*Field Goal Mechanics (FGM)Points of Emphasis* • BJ/U: GP Upright – your choice as to which upright to cover • R: Help U with center/MG contact. Count 1001 & 1002.
FGM – Short FG (Inside +20 YL) Stay off the Center, Holder & Kicker
*Try-Kick Mechanics (TRYM)Points of Emphasis* • U: Strong & loud whistle once ball is kicked Muddle Huddle – Your IP is on the EL • Wings: Once kicked, hustle in to players • R: Help U with center/MG contact. Count 1001 & 1002.
TRYM – “Fire” Fire!!
*Kickoff Mechanics (KOM)Points of Emphasis* • R & LM must trail the runner up field a minimum of 5 YDS & watch blocking • R/LM must retreat toward the GL if the kick is inside the -15YL • If previous KO goes inside the -15YL, IP on next KO is GL