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Ant Colony Optimization

Ant Colony Optimization. Optimisation Methods. Overview. ACO Concept. Ants (blind) navigate from nest to food source Shortest path is discovered via pheromone trails each ant moves at random pheromone is deposited on path ants detect lead ant’s path, inclined to follow

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Ant Colony Optimization

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  1. Ant Colony Optimization Optimisation Methods

  2. Overview

  3. ACO Concept • Ants (blind) navigate from nest to food source • Shortest path is discovered via pheromone trails • each ant moves at random • pheromone is deposited on path • ants detect lead ant’s path, inclined to follow • more pheromone on path increases probability of path being followed

  4. ACO System • Virtual “trail” accumulated on path segments • Starting node selected at random • Path selected at random • based on amount of “trail” present on possible paths from starting node • higher probability for paths with more “trail” • Ant reaches next node, selects next path • Continues until reaches starting node • Finished “tour” is a solution

  5. ACO System, cont. • A completed tour is analyzed for optimality • “Trail” amount adjusted to favor better solutions • better solutions receive more trail • worse solutions receive less trail • higher probability of ant selecting path that is part of a better-performing tour • New cycle is performed • Repeated until most ants select the same tour on every cycle (convergence to solution)

  6. ACO System, cont. • Often applied to TSP (Travelling Salesman Problem): shortest path between n nodes • Algorithm in Pseudocode: • Initialize Trail • Do While (Stopping Criteria Not Satisfied) – Cycle Loop • Do Until (Each Ant Completes a Tour) – Tour Loop • Local Trail Update • End Do • Analyze Tours • Global Trail Update • End Do

  7. Background • Discrete optimization problems difficult to solve • “Soft computing techniques” developed in past ten years: • Genetic algorithms (GAs) • based on natural selection and genetics • Ant Colony Optimization (ACO) • modeling ant colony behavior

  8. Background, cont. • Developed by Marco Dorigo (Milan, Italy), and others in early 1990s • Some common applications: • Quadratic assignment problems • Scheduling problems • Dynamic routing problems in networks • Theoretical analysis difficult • algorithm is based on a series of random decisions (by artificial ants) • probability of decisions changes on each iteration

  9. Implementation

  10. Ant Algorithms

  11. Ant Algorithms

  12. Implementation • Can be used for both Static and Dynamic Combinatorial optimization problems • Convergence is guaranteed, although the speed is unknown • Value • Solution

  13. The Algorithm • Ant Colony Algorithms are typically use to solve minimum cost problems. • We may usually have N nodes and A undirected arcs • There are two working modes for the ants: either forwards or backwards. • Pheromones are only deposited in backward mode.

  14. The Algorithm • The ants memory allows them to retrace the path it has followed while searching for the destination node • Before moving backward on their memorized path, they eliminate any loops from it. While moving backwards, the ants leave pheromones on the arcs they traversed.

  15. The Algorithm • The ants evaluate the cost of the paths they have traversed. • The shorter paths will receive a greater deposit of pheromones. An evaporation rule will be tied with the pheromones, which will reduce the chance for poor quality solutions.

  16. The Algorithm • At the beginning of the search process, a constant amount of pheromone is assigned to all arcs. When located at a node i an ant k uses the pheromone trail to compute the probability of choosing j as the next node: • where is the neighborhood of ant k when in node i.

  17. The Algorithm • When the arc (i,j) is traversed , the pheromone value changes as follows: • By using this rule, the probability increases that forthcoming ants will use this arc.

  18. The Algorithm • After each ant k has moved to the next node, the pheromones evaporate by the following equation to all the arcs: • where is a parameter. An iteration is a completer cycle involving ants’ movement, pheromone evaporation, and pheromone deposit.

  19. Steps for Solving a Problem by ACO • Represent the problem in the form of sets of components and transitions, or by a set of weighted graphs, on which ants can build solutions • Define the meaning of the pheromone trails • Define the heuristic preference for the ant while constructing a solution • If possible implement a efficient local search algorithm for the problem to be solved. • Choose a specific ACO algorithm and apply to problem being solved • Tune the parameter of the ACO algorithm.

  20. 1 5 2 4 3 Applications Efficiently Solves NP hard Problems • Routing • TSP (Traveling Salesman Problem) • Vehicle Routing • Sequential Ordering • Assignment • QAP (Quadratic Assignment Problem) • Graph Coloring • Generalized Assignment • Frequency Assignment • University Course Time Scheduling

  21. Applications • Scheduling • Job Shop • Open Shop • Flow Shop • Total tardiness (weighted/non-weighted) • Project Scheduling • Group Shop • Subset • Multi-Knapsack • Max Independent Set • Redundancy Allocation • Set Covering • Weight Constrained Graph Tree partition • Arc-weighted L cardinality tree • Maximum Clique

  22. Applications • Other • Shortest Common Sequence • Constraint Satisfaction • 2D-HP protein folding • Bin Packing • Machine Learning • Classification Rules • Bayesian networks • Fuzzy systems • Network Routing • Connection oriented network routing • Connection network routing • Optical network routing

  23. Advantages and Disadvantages

  24. Advantages and Disadvantages • For TSPs (Traveling Salesman Problem), relatively efficient • for a small number of nodes, TSPs can be solved by exhaustive search • for a large number of nodes, TSPs are very computationally difficult to solve (NP-hard) – exponential time to convergence • Performs better against other global optimization techniques for TSP (neural net, genetic algorithms, simulated annealing) • Compared to GAs (Genetic Algorithms): • retains memory of entire colony instead of previous generation only • less affected by poor initial solutions (due to combination of random path selection and colony memory)

  25. Advantages and Disadvantages, cont. • Can be used in dynamic applications (adapts to changes such as new distances, etc.) • Has been applied to a wide variety of applications • As with GAs, good choice for constrained discrete problems (not a gradient-based algorithm)

  26. Advantages and Disadvantages, cont. • Theoretical analysis is difficult: • Due to sequences of random decisions (not independent) • Probability distribution changes by iteration • Research is experimental rather than theoretical • Convergence is guaranteed, but time to convergence uncertain

  27. Advantages and Disadvantages, cont. • Tradeoffs in evaluating convergence: • In NP-hard problems, need high-quality solutions quickly – focus is on quality of solutions • In dynamic network routing problems, need solutions for changing conditions – focus is on effective evaluation of alternative paths • Coding is somewhat complicated, not straightforward • Pheromone “trail” additions/deletions, global updates and local updates • Large number of different ACO algorithms to exploit different problem characteristics

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