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Explore the origins and evolution of massively multiplayer online games (MMOGs), from the literary fantasy elements of Tolkien to the adventuring and leveling of dungeons and dragons. Discover the success of text and graphic adventuring and the birth of the real-time persistent world MMORPG. Dive into the world of episodic metagames and the new character definitions they offer. Finally, explore the connection between MMORPGs and episodic metagames in the internet environment, and discover the unique features of EM and MMOGs. Plus, get a glimpse into the game Imperial Wars.
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Is There Intelligent LifeBeyond Massively Multiplayerfor Online Games Larry Dunlap founder, Intelligent Life Games Episodic Metagames & MMOGs
The path of a persistent world gameThe literary fantasy element! • A touch of Tolkein – the literary Fantasy element
The path of a persistent world gameFantasy Role-playing begins! • A touch of Tolkein - Fantasy element • ADVENTURE! – Colossal Cave • Dungeons & Dragons – Defining role-playLeveling
The path of a persistent world gameMedieval Swords & Sorcery! • A touch of Tolkein - Fantasy element • ADVENTURE! – Colossal Cave • Dungeons & Dragons – Defining role-play, Leveling • Swords & Sorcery – Farfd & the Grey Mouser
The path of a persistent world gameText adventuring begins! • A touch of Tolkein – The literary Fantasy element • ADVENTURE! – Colossal Cave
The path of a persistent world gameInteractive Text Adventuring! • A touch of Tolkein - Fantasy element • ADVENTURE! – Colossal Cave • Dungeons & Dragons – Defining role-play, Leveling • Swords & Sorcery – Farfd & the Grey Mouser • ZORK – The Adventure continues
The path of a persistent world gameGraphic adventuring success! • A touch of Tolkein - Fantasy element • ADVENTURE! – Colossal Cave • Dungeons & Dragons – Defining role-play, Leveling • Swords & Sorcery – Farfd & the Grey Mouser • ZORK – The Adventure continues • Ultima I - IX
The path of a persistent world gameText adventuring begins! • A touch of Tolkein - Fantasy element • ADVENTURE! – Colossal Cave • Dungeons & Dragons – Defining role-play, Leveling • Swords & Sorcery – Farfd & the Grey Mouser • ZORK – The Adventure continues • Ultima I - IX • Persistence, the Never-ending game & MUD, the Multi-user Dungeon
The path to an Episodic MetagameBirth of the Wargame • The Foundation Trilogy • The wargame – Sun Tzu, the Prussians & HG Wells
The path to an Episodic MetagameThe Literary Inspiration! • The Foundation Trilogy
The path to an Episodic MetagameThe game beyond the game! • The Foundation Trilogy • The wargame – Sun Tzu, & the sand table • The Metagame – DiplomacyMonopolyPoker
The path to an Episodic MetagameThe Finite Galactic Empire Game! • The Foundation Trilogy • The wargame – Sun Tzu, & the sand table • The Metagame – Diplomacy, board games • MegaWars III Massively Multiplayer
The path to an Episodic MetagameA New Character Definition! • The Foundation Trilogy • The wargame – Sun Tzu, & the sand table • The Metagame – Diplomacy, board games • MegaWars III – Massively Multiplayer • Starweb, PBM Layered Characters
The path to an Episodic MetagameThe Internet Environment! • The Foundation Trilogy • The wargame – Sun Tzu, & the sand table • The Metagame – Diplomacy, board games • MegaWars III – Massively Multiplayer • Starweb, PBM – Layered Characters • Internet Communications - Email, Instant Messenger,
The Questions! • Does an online game have to be infinitely persistent to be immersive? • Does an online game have to be Massively Multi-player to be immersive? • Does role-playing have to be done by D&D definition?
The Characters • The Baron • The Philosopher • The Raider • The Trader • The Terminator • The Warlord • The Houri
What does an EM have in common with the MMOG? • Community • Communications • The Metagame • Persistence
How are EM & MMOGs different? • Communications embedded in Internet • Anticipation & Suspense as game emotions • The Myth of “Real Time” • The Metagame – Publisher supported • Why 16 Players are more than enough • Literacy
Is Imperial Wars a mass market game for everyone? Probably not! Is Imperial Wars a game for you? Drop by and find out! It just might be!
THANK YOU! Larry@intelgames.com www.imperialwars.com iwars.org/gdc2003/presentation.htm