1 / 24

Exploring & Visualizing

Explore polynomiography methods based on root-finding algorithms, where the focus is the process rather than the result. Assigning colors based on convergence speed and root index creates a visual representation. Discover how to predict fractal parts efficiently and create captivating pictures. Dive into the Hot & Cold metaphor to understand roots and their proximity through temperature variations.

jesseniab
Download Presentation

Exploring & Visualizing

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Exploring & Visualizing Hot & Cold Game metaphor

  2. Picture as exploration • Most of the polynomiography methods are based on root-finding • Roots themselves however present little interest • The important part is the process of root-finding rather than result

  3. The standard algorithm • Every point in the plane is assigned two numbers: speed of convergence and root index • The two numbers are later transformed into a color

  4. Speed of convergence • Pick up a point in the plane • Iterate it (repeatedly apply a certain procedure) • Stop based on some criterion • Record how many times you did That’s number of iterations = speed of convergence

  5. Root index • Polynomials, or functions in general, typically have more than one root • The root index is a whole number recording to which root we arrived = our final destination

  6. Coloring Algorithm • Typically the root index determines the color of the point (red, green, blue, etc) • The speed of convergence (number of iterations) determines the hue of the color • [some quick example with the software demonstrating where a point converges and how fast]

  7. Math is difficult, painting – not • Difficult part: iterating points and computing the two numbers for every point we want to paint • Easy part: Reassigning color for the two given numbers • [example in the software showing that recoloring takes much faster than recomputing and examples of coloring]

  8. Typical Results • Smooth parts = continuity areas • Fractal = difficult = interesting areas

  9. Goals • Predict the fractal parts without too much computing • Possibly suggest some root-estimating or root-proximity methods (as opposed to root-finding methods) • Get cool pictures in the process! • [end of introduction]

  10. Root = object we seek • When we are at the root, we know it • Even when not at the root we know if we’re close or not • Use |p(x)|, the absolute value (norm) of the polynomial computed at point x • Norm = absolute value of the polynomial = temperature

  11. Game of Hot and Cold • Hide an object (root) • Search for it (algorithm) • Follow hints (numerical data) • Hot = you are close • Cold = you are far • Warmer = you are getting closer • Colder = you are moving away from it

  12. Smooth and continuous Fractal anddiscontinuous Bridge between continuous and fractals

  13. Method 1: Plotting • Follow the analogy with the temperature • Plot the “temperature” = absolute value of p(x) over the given two-dimensional area • Temperature map with red areas around the roots (hot) and white (cold) areas with high values of p.

  14. Method 1: Picture

  15. A (big!) house with objects hidden inside Our search strategy Hidden objects Where we are Our next position Temperature at where we are … at where we’ll be Polynomial p(x) Iteration function Roots x p(x) p(φ(x)) Game-to-Math Dictionary

  16. If I enter that room: will it be hot or cold? Instead of plotting the temperature at where we are, we plot at where we will be Plotting |p(φ(x))|. If it is good a point and good searching strategy, φ(x) will be close or closer to a root Method 2: Peeking and plotting

  17. Peeking: Picture

  18. If I enter that room: will it be hotter or colder? Plots relative increase or decrease in temperature Plotting Method 3: Relative

  19. Relative plotting

  20. Method: Decreasing sequence • Traditionally we look at the sequence xi+1 = p(φ(xi)) • Terminate it when we’re close to a root • In this method, we terminate the sequence when we’re going away from the root (measured by |p(x)|) • Stopping at your destination vs stopping when we hit dead end

  21. Decreasing sequence: Picture

More Related