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D of E app

D of E app. By Kieran Miller Callum O’Sullivan Leo Crellin Cameron Thomas. Who? students doing D of E Who? Students and teachers doing D of E What? The app is a way of helping D of E students to remember what they have done and what they need to do.

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D of E app

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  1. D of E app By Kieran Miller Callum O’Sullivan Leo Crellin Cameron Thomas

  2. Who? students doing D of E Who? Students and teachers doing D of E What? The app is a way of helping D of E students to remember what they have done and what they need to do. When? You would use this app when you need to and also in the in app purchases you can buy equipment. Where? You would use this app where ever you have your phone or mobile devise. Why? You would use this app to help you with D of E.

  3. Problems You are doing D of E and you forget what you have done so far. So you check the website but it isn’t very clear.

  4. How can D of E progress be tracked accurately?

  5. You are doing D of E and you want to know how far through you are But you have no way to check. This app solves that problem.

  6. My team, Demolition, is developing a mobile to help students doing D of E and teachers involved with D of E to track the progress of students more accurately.

  7. [User profiles]

  8. MVP user stories activity • ESSENTIAL FEAUTERS: Link to school account, link to other accounts to see progress. • FEASIBLE FEATURES: Access to camera roll to upload pictures, login with user name, progress log, in app purcheses.

  9. The D of E website We couldn’t find any other D of E apps

  10. The core idea of this app is to track how far you are through D of E and what else you need to do.

  11. [Flow of app & user feedback integrated]

  12. [Key wireframes 1/3]

  13. [Key wireframes 2/3]

  14. [Key wireframes 3/3]

  15. [Feasibility] [Data, content, technical]

  16. Our problem behind our app is that there is nothing that exists like our Duke Of Edinburgh App. The 3 groups that are affected by our problem are: Students, Teachers and D of E / Outdoor companies. We decided that the group most affected by our problem was D of E and Outdoor companies. The business model that is most appropriate would be some users pay, Included in our app there will be a package with lots of different extras that you can purchase for 69p. We think that users who buy the In App Purchases will fund our app.

  17. Social media The target audience is internet users on Facebook, Twitter, Youtube and instagram. For the persuasive event we will have promotional pages and videos. Client database The target audience is everyone so we can talk to them and email them. Aggressive marketing The target audience is shoppers. We can use leaflets and talking to them in the street.

  18. App Design Mock-up [Wildcard] [Anything else you want to share?]

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